60 lines
2.0 KiB
C#
60 lines
2.0 KiB
C#
using Unity.Netcode;
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using UnityEngine;
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namespace HelloWorld
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{
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public class HelloWorldManager : MonoBehaviour
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{
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void OnGUI()
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{
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GUILayout.BeginArea(new Rect(10, 10, 300, 300));
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if (!NetworkManager.Singleton.IsClient && !NetworkManager.Singleton.IsServer)
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{
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StartButtons();
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}
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else
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{
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StatusLabels();
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SubmitNewPosition();
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}
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GUILayout.EndArea();
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}
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static void StartButtons()
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{
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if (GUILayout.Button("Host")) NetworkManager.Singleton.StartHost();
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if (GUILayout.Button("Client")) NetworkManager.Singleton.StartClient();
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if (GUILayout.Button("Server")) NetworkManager.Singleton.StartServer();
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}
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static void StatusLabels()
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{
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var mode = NetworkManager.Singleton.IsHost ?
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"Host" : NetworkManager.Singleton.IsServer ? "Server" : "Client";
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GUILayout.Label("Transport: " +
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NetworkManager.Singleton.NetworkConfig.NetworkTransport.GetType().Name);
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GUILayout.Label("Mode: " + mode);
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}
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static void SubmitNewPosition()
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{
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if (GUILayout.Button(NetworkManager.Singleton.IsServer ? "Move" : "Request Position Change"))
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{
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if (NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsClient )
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{
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foreach (ulong uid in NetworkManager.Singleton.ConnectedClientsIds)
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NetworkManager.Singleton.SpawnManager.GetPlayerNetworkObject(uid).GetComponent<HelloWorldPlayer>().Move();
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}
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else
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{
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var playerObject = NetworkManager.Singleton.SpawnManager.GetLocalPlayerObject();
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var player = playerObject.GetComponent<HelloWorldPlayer>();
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player.Move();
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}
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}
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}
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}
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} |