Pun-01/Assets/Photon/PhotonUnityNetworking/Demos/PunCockpit/Scripts/Autonomous UI/BackgroundTimeOutField.cs

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2022-07-08 09:14:55 +08:00
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="BackgroundTimeOutField.cs" company="Exit Games GmbH">
// Part of: Pun Cockpit Demo
// </copyright>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using UnityEngine.UI;
namespace Photon.Pun.Demo.Cockpit
{
/// <summary>
/// PhotonNetwork.BackgroundTimeout UI InputField.
/// </summary>
public class BackgroundTimeOutField : MonoBehaviour
{
public InputField PropertyValueInput;
float _cache;
bool registered;
void OnEnable()
{
if (!registered)
{
registered = true;
PropertyValueInput.onEndEdit.AddListener(OnEndEdit);
}
}
void OnDisable()
{
registered = false;
PropertyValueInput.onEndEdit.RemoveListener(OnEndEdit);
}
void Update()
{
if (PhotonNetwork.KeepAliveInBackground != _cache)
{
_cache = PhotonNetwork.KeepAliveInBackground;
PropertyValueInput.text = _cache.ToString("F1");
}
}
// new UI will fire "EndEdit" event also when loosing focus. So check "enter" key and only then StartChat.
public void OnEndEdit(string value)
{
if (Input.GetKey(KeyCode.Return) || Input.GetKey(KeyCode.KeypadEnter) || Input.GetKey(KeyCode.Tab))
{
this.SubmitForm(value.Trim());
}
else
{
this.SubmitForm(value);
}
}
public void SubmitForm(string value)
{
_cache = float.Parse(value);
PhotonNetwork.KeepAliveInBackground = _cache;
//Debug.Log("PhotonNetwork.BackgroundTimeout = " + PhotonNetwork.BackgroundTimeout, this);
}
}
}