Pun-01/Assets/Photon/PhotonUnityNetworking/Demos/PunCockpit/Scripts/Autonomous UI/NickNameField.cs

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2022-07-08 09:14:55 +08:00
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="NickNameField.cs" company="Exit Games GmbH">
// Part of: Pun Cockpit Demo
// </copyright>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using UnityEngine.UI;
namespace Photon.Pun.Demo.Cockpit
{
/// <summary>
/// Nickname InputField.
/// </summary>
public class NickNameField : MonoBehaviour
{
public InputField PropertyValueInput;
string _cache;
bool registered;
void OnEnable()
{
if (!registered)
{
registered = true;
PropertyValueInput.onEndEdit.AddListener(OnEndEdit);
}
}
void OnDisable()
{
registered = false;
PropertyValueInput.onEndEdit.RemoveListener(OnEndEdit);
}
void Update()
{
if (PhotonNetwork.NickName != _cache)
{
_cache = PhotonNetwork.NickName;
PropertyValueInput.text = _cache;
}
}
// new UI will fire "EndEdit" event also when loosing focus. So check "enter" key and only then submit form.
public void OnEndEdit(string value)
{
if (Input.GetKey(KeyCode.Return) || Input.GetKey(KeyCode.KeypadEnter) || Input.GetKey(KeyCode.Tab))
{
this.SubmitForm(value.Trim());
}
else
{
this.SubmitForm(value);
}
}
public void SubmitForm(string value)
{
_cache = value;
PhotonNetwork.NickName = _cache;
//Debug.Log("PhotonNetwork.NickName = " + PhotonNetwork.NickName, this);
}
}
}