Pun-01/Assets/Photon/PhotonUnityNetworking/Demos/PunCockpit/Scripts/Controllers/PlayerDetailsController.cs

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2022-07-08 09:14:55 +08:00
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="PlayerDetailsController.cs" company="Exit Games GmbH">
// Part of: Pun Cockpit
// </copyright>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Photon.Realtime;
using Photon.Pun.UtilityScripts;
using Hashtable = ExitGames.Client.Photon.Hashtable;
namespace Photon.Pun.Demo.Cockpit
{
/// <summary>
/// Controller for the Playerdetails UI view
/// </summary>
public class PlayerDetailsController : MonoBehaviourPunCallbacks
{
public GameObject ContentPanel;
public PropertyCell PropertyCellPrototype;
public Text UpdateStatusText;
public Transform BuiltInPropertiesPanel;
public Transform PlayerNumberingExtensionPanel;
public Transform ScoreExtensionPanel;
public Transform TeamExtensionPanel;
public Transform TurnExtensionPanel;
public Transform CustomPropertiesPanel;
public GameObject MasterClientToolBar;
public GameObject NotInRoomLabel;
Dictionary<string, PropertyCell> builtInPropsCellList = new Dictionary<string, PropertyCell>();
Player _player;
void Awake()
{
this.PropertyCellPrototype.gameObject.SetActive(false);
}
public override void OnEnable()
{
base.OnEnable(); // as this inherits from MonoBehaviourPunCallbacks, we need to call base
UpdateStatusText.text = string.Empty;
NotInRoomLabel.SetActive(false);
PlayerNumbering.OnPlayerNumberingChanged += OnPlayerNumberingChanged;
}
public override void OnDisable()
{
base.OnDisable(); // as this inherits from MonoBehaviourPunCallbacks, we need to call base
PlayerNumbering.OnPlayerNumberingChanged -= OnPlayerNumberingChanged;
}
public void SetPlayerTarget(Player player)
{
//Debug.Log("SetPlayerTarget " + player);
this._player = player;
ContentPanel.SetActive(true);
NotInRoomLabel.SetActive(false);
this.ResetList();
foreach (DictionaryEntry item in this.GetAllPlayerBuiltIntProperties())
{
this.AddProperty(ParseKey(item.Key), item.Value.ToString(), this.BuiltInPropertiesPanel);
}
// PlayerNumbering extension
this.AddProperty("Player Number", "#" + player.GetPlayerNumber().ToString("00"), this.PlayerNumberingExtensionPanel);
// Score extension
this.AddProperty(PunPlayerScores.PlayerScoreProp, player.GetScore().ToString(), this.ScoreExtensionPanel);
foreach (DictionaryEntry item in _player.CustomProperties)
{
this.AddProperty(ParseKey(item.Key), item.Value.ToString(), this.CustomPropertiesPanel);
}
MasterClientToolBar.SetActive(PhotonNetwork.CurrentRoom.PlayerCount>1 && PhotonNetwork.LocalPlayer.IsMasterClient);
}
void AddProperty(string property, string value, Transform parent)
{
PropertyCell _cell = Instantiate(PropertyCellPrototype);
builtInPropsCellList.Add(property, _cell);
_cell.transform.SetParent(parent, false);
_cell.gameObject.SetActive(true);
_cell.AddToList(property, value, false);
}
string ParseKey(object key)
{
if (key.GetType() == typeof(byte))
{
byte _byteKey = (byte)key;
switch (_byteKey)
{
case (byte)255:
return "PlayerName";
case (byte)254:
return "Inactive";
case (byte)253:
return "UserId";
}
}
return key.ToString();
}
public void KickOutPlayer()
{
PhotonNetwork.CloseConnection(_player);
}
public void SetAsMaster()
{
PhotonNetwork.SetMasterClient(_player);
}
#region Photon CallBacks
public override void OnPlayerLeftRoom(Player otherPlayer)
{
NotInRoomLabel.SetActive(otherPlayer == _player);
ContentPanel.SetActive(otherPlayer != _player);
}
public override void OnMasterClientSwitched(Player newMasterClient)
{
MasterClientToolBar.SetActive(_player == newMasterClient);
}
public override void OnPlayerPropertiesUpdate(Player target, ExitGames.Client.Photon.Hashtable changedProps)
{
//Debug.Log("OnPlayerPropertiesUpdate " + target.ActorNumber + " " + target.ToStringFull() + " " + changedProps.ToStringFull());
//Debug.Log("_player.ID " + _player.ActorNumber);
if (_player.ActorNumber == target.ActorNumber)
{
foreach (DictionaryEntry entry in changedProps)
{
string _key = this.ParseKey(entry.Key);
if (this.builtInPropsCellList.ContainsKey(_key))
{
this.builtInPropsCellList[_key].UpdateInfo(entry.Value.ToString());
}
else
{
this.AddProperty(_key, entry.Value.ToString(), this.CustomPropertiesPanel);
}
}
}
StartCoroutine("UpdateUIPing");
}
#endregion
private void OnPlayerNumberingChanged()
{
if (_player != null)
{ // we might be called before player is setup
this.builtInPropsCellList["Player Number"].UpdateInfo("#" + _player.GetPlayerNumber().ToString("00"));
}
}
IEnumerator UpdateUIPing()
{
UpdateStatusText.text = "Updated";
yield return new WaitForSeconds(1f);
UpdateStatusText.text = string.Empty;
}
public void ResetList()
{
foreach (KeyValuePair<string, PropertyCell> entry in builtInPropsCellList)
{
if (entry.Value != null)
{
Destroy(entry.Value.gameObject);
}
}
builtInPropsCellList = new Dictionary<string, PropertyCell>();
}
Hashtable GetAllPlayerBuiltIntProperties()
{
Hashtable allProps = new Hashtable();
if (_player != null)
{
allProps["ID"] = _player.ActorNumber;
allProps[ActorProperties.UserId] = _player.UserId != null ? _player.UserId : string.Empty;
allProps["NickName"] = _player.NickName != null ? _player.NickName : string.Empty;
allProps["IsLocal"] = _player.IsLocal;
allProps[ActorProperties.IsInactive] = _player.IsInactive;
allProps["IsMasterClient"] = _player.IsMasterClient;
}
Debug.Log(allProps.ToStringFull());
return allProps;
}
}
}