71 lines
2.0 KiB
C#
71 lines
2.0 KiB
C#
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UserIdField.cs" company="Exit Games GmbH">
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// Part of: Pun Cockpit
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// </copyright>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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using UnityEngine.UI;
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namespace Photon.Pun.Demo.Cockpit
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{
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/// <summary>
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/// User identifier InputField.
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/// </summary>
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public class UserIdField : MonoBehaviour
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{
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public PunCockpit Manager;
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public InputField PropertyValueInput;
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string _cache;
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bool registered;
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void OnEnable()
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{
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if (!registered)
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{
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registered = true;
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PropertyValueInput.onEndEdit.AddListener(OnEndEdit);
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}
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}
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void OnDisable()
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{
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registered = false;
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PropertyValueInput.onEndEdit.RemoveListener(OnEndEdit);
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}
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void Update()
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{
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if (Manager.UserId != _cache)
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{
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_cache = Manager.UserId;
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PropertyValueInput.text = _cache;
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}
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}
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// new UI will fire "EndEdit" event also when loosing focus. So check "enter" key and only then submit form.
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public void OnEndEdit(string value)
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{
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if (Input.GetKey(KeyCode.Return) || Input.GetKey(KeyCode.KeypadEnter) || Input.GetKey(KeyCode.Tab))
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{
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this.SubmitForm(value.Trim());
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}
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else
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{
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this.SubmitForm(value);
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}
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}
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public void SubmitForm(string value)
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{
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_cache = value;
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Manager.UserId = _cache;
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//Debug.Log("PunCockpit.UserId = " + Manager.UserId, this);
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}
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}
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}
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