45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
|
// --------------------------------------------------------------------------------------------------------------------
|
|||
|
// <copyright file="BezierCurve.cs" company="Exit Games GmbH">
|
|||
|
// Part of: Photon Unity Networking Demos
|
|||
|
// </copyright>
|
|||
|
// <summary>
|
|||
|
// Original: http://catlikecoding.com/unity/tutorials/curves-and-splines/
|
|||
|
// Used in SlotRacer Demo
|
|||
|
// </summary>
|
|||
|
// <author>developer@exitgames.com</author>
|
|||
|
// --------------------------------------------------------------------------------------------------------------------
|
|||
|
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace Photon.Pun.Demo.SlotRacer.Utils
|
|||
|
{
|
|||
|
public class BezierCurve : MonoBehaviour
|
|||
|
{
|
|||
|
public Vector3[] points;
|
|||
|
|
|||
|
public Vector3 GetPoint (float t)
|
|||
|
{
|
|||
|
return transform.TransformPoint(Bezier.GetPoint(points[0], points[1], points[2], points[3], t));
|
|||
|
}
|
|||
|
|
|||
|
public Vector3 GetVelocity (float t)
|
|||
|
{
|
|||
|
return transform.TransformPoint(Bezier.GetFirstDerivative(points[0], points[1], points[2], points[3], t)) - transform.position;
|
|||
|
}
|
|||
|
|
|||
|
public Vector3 GetDirection (float t)
|
|||
|
{
|
|||
|
return GetVelocity(t).normalized;
|
|||
|
}
|
|||
|
|
|||
|
public void Reset ()
|
|||
|
{
|
|||
|
points = new Vector3[] {
|
|||
|
new Vector3(1f, 0f, 0f),
|
|||
|
new Vector3(2f, 0f, 0f),
|
|||
|
new Vector3(3f, 0f, 0f),
|
|||
|
new Vector3(4f, 0f, 0f)
|
|||
|
};
|
|||
|
}
|
|||
|
}
|
|||
|
}
|