70 lines
2.0 KiB
C#
70 lines
2.0 KiB
C#
|
// --------------------------------------------------------------------------------------------------------------------
|
|||
|
// <copyright file="SendRateField.cs" company="Exit Games GmbH">
|
|||
|
// Part of: Pun Cockpit Demo
|
|||
|
// </copyright>
|
|||
|
// <author>developer@exitgames.com</author>
|
|||
|
// --------------------------------------------------------------------------------------------------------------------
|
|||
|
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.UI;
|
|||
|
|
|||
|
namespace Photon.Pun.Demo.Cockpit
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// PhotonNetwork.SendRate InputField.
|
|||
|
/// </summary>
|
|||
|
public class SendRateField : MonoBehaviour
|
|||
|
{
|
|||
|
|
|||
|
public InputField PropertyValueInput;
|
|||
|
|
|||
|
int _cache;
|
|||
|
|
|||
|
bool registered;
|
|||
|
|
|||
|
void OnEnable()
|
|||
|
{
|
|||
|
if (!registered)
|
|||
|
{
|
|||
|
registered = true;
|
|||
|
PropertyValueInput.onEndEdit.AddListener(OnEndEdit);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void OnDisable()
|
|||
|
{
|
|||
|
registered = false;
|
|||
|
PropertyValueInput.onEndEdit.RemoveListener(OnEndEdit);
|
|||
|
}
|
|||
|
|
|||
|
void Update()
|
|||
|
{
|
|||
|
if (PhotonNetwork.SendRate != _cache)
|
|||
|
{
|
|||
|
_cache = PhotonNetwork.SendRate;
|
|||
|
PropertyValueInput.text = _cache.ToString();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// new UI will fire "EndEdit" event also when loosing focus. So check "enter" key and only then StartChat.
|
|||
|
public void OnEndEdit(string value)
|
|||
|
{
|
|||
|
if (Input.GetKey(KeyCode.Return) || Input.GetKey(KeyCode.KeypadEnter) || Input.GetKey(KeyCode.Tab))
|
|||
|
{
|
|||
|
this.SubmitForm(value.Trim());
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
this.SubmitForm(value);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public void SubmitForm(string value)
|
|||
|
{
|
|||
|
_cache = int.Parse(value);
|
|||
|
PhotonNetwork.SendRate = _cache;
|
|||
|
//Debug.Log("PhotonNetwork.SendRate = " + PhotonNetwork.SendRate, this);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|