Pun-01/Assets/Photon/PhotonUnityNetworking/Demos/WebRpcImplementationExample.cs

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2022-07-08 09:14:55 +08:00
// ----------------------------------------------------------------------------
// <copyright file="WebRpcImplementationExample.cs" company="Exit Games GmbH">
// PhotonNetwork Framework for Unity - Copyright (C) 2018 Exit Games GmbH
// </copyright>
// <summary>
// Sample of best practices when implementing & handling WebRPCs.
// </summary>
// <author>developer@exitgames.com</author>
// ----------------------------------------------------------------------------
using ExitGames.Client.Photon;
using Photon.Realtime;
using UnityEngine;
namespace Photon.Pun.Demo
{
/// <summary>
/// This class is a sample of how to implement WebRPCs calling & callbacks.
/// </summary>
public class WebRpcImplementationExample : MonoBehaviour, IWebRpcCallback
{
/// <summary>
/// example of WebRPC method name, add yours as enum or constants to avoid typos and have them in one place
/// </summary>
public const string GetGameListWebRpcMethodName = "GetGameList";
public void OnWebRpcResponse(OperationResponse response)
{
Debug.LogFormat("WebRPC operation response {0}", response.ToStringFull());
switch (response.ReturnCode)
{
case ErrorCode.Ok:
WebRpcResponse webRpcResponse = new WebRpcResponse(response);
Debug.LogFormat("Parsed WebRPC response {0}", response.ToStringFull());
if (string.IsNullOrEmpty(webRpcResponse.Name))
{
Debug.LogError("Unexpected: WebRPC response did not contain WebRPC method name");
}
if (webRpcResponse.ResultCode == 0) // success
{
switch (webRpcResponse.Name)
{
// todo: add your code here
case GetGameListWebRpcMethodName: // example
// ...
break;
}
}
else if (webRpcResponse.ResultCode == -1)
{
Debug.LogErrorFormat("Web server did not return ResultCode for WebRPC method=\"{0}\", Message={1}", webRpcResponse.Name, webRpcResponse.Message);
}
else
{
Debug.LogErrorFormat("Web server returned ResultCode={0} for WebRPC method=\"{1}\", Message={2}", webRpcResponse.ResultCode, webRpcResponse.Name, webRpcResponse.Message);
}
break;
case ErrorCode.ExternalHttpCallFailed: // web service unreachable
Debug.LogErrorFormat("WebRPC call failed as request could not be sent to the server. {0}", response.DebugMessage);
break;
case ErrorCode.HttpLimitReached: // too many WebRPCs in a short period of time
// the debug message should contain the limit exceeded
Debug.LogErrorFormat("WebRPCs rate limit exceeded: {0}", response.DebugMessage);
break;
case ErrorCode.InvalidOperation: // WebRPC not configured at all OR not configured properly OR trying to send on name server
if (PhotonNetwork.Server == ServerConnection.NameServer)
{
Debug.LogErrorFormat("WebRPC not supported on NameServer. {0}", response.DebugMessage);
}
else
{
Debug.LogErrorFormat("WebRPC not properly configured or not configured at all. {0}", response.DebugMessage);
}
break;
default:
// other unknown error, unexpected
Debug.LogErrorFormat("Unexpected error, {0} {1}", response.ReturnCode, response.DebugMessage);
break;
}
}
public void WebRpcExampleCall()
{
WebRpcCall(GetGameListWebRpcMethodName);
}
public static void WebRpcCall(string methodName, object parameters = null, bool sendAuthCookieIfAny = false)
{
if (string.IsNullOrEmpty(methodName))
{
Debug.LogError("WebRpc method name must not be null nor empty");
return;
}
if (!PhotonNetwork.WebRpc(methodName, parameters, sendAuthCookieIfAny))
{
Debug.LogErrorFormat("Error sending WebRPC \"{0}\" (\"{1}\") request, check the previous error logs for more details", methodName, parameters);
}
}
private void OnEnable()
{
PhotonNetwork.AddCallbackTarget(this);
}
private void OnDisable()
{
PhotonNetwork.RemoveCallbackTarget(this);
}
}
}