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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="SplinePosition.cs" company="Exit Games GmbH">
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// Part of: Photon Unity Networking Demos
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// </copyright>
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// <summary>
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// Original: http://catlikecoding.com/unity/tutorials/curves-and-splines/
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// Used in SlotRacer Demo
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// </summary>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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namespace Photon.Pun.Demo.SlotRacer.Utils
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{
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[ExecuteInEditMode]
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public class SplinePosition : MonoBehaviour {
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public BezierSpline Spline;
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public bool reverse;
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public bool lookForward;
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public float currentDistance = 0f;
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public float currentClampedDistance;
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float LastDistance;
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public void SetPositionOnSpline(float position)
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{
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this.currentDistance = position;
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ExecutePositioning ();
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}
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void Update()
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{
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ExecutePositioning ();
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}
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void ExecutePositioning()
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{
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if(this.Spline==null || this.LastDistance == this.currentDistance )
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{
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return;
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}
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LastDistance = this.currentDistance;
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// move the transform to the new point
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this.transform.position = this.Spline.GetPositionAtDistance(currentDistance,this.reverse);
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if (this.lookForward) {
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this.transform.LookAt(this.Spline.GetPositionAtDistance(currentDistance+1,this.reverse));
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}
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}
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}
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}
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