first commit

This commit is contained in:
2022-07-08 09:14:55 +08:00
commit 4d6bd72555
1123 changed files with 456307 additions and 0 deletions

View File

@ -0,0 +1,265 @@
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="CullAreaEditor.cs" company="Exit Games GmbH">
// Part of: Photon Unity Utilities,
// </copyright>
// <summary>
// Custom inspector for CullArea
// </summary>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEditor;
using UnityEngine;
namespace Photon.Pun.UtilityScripts
{
[CanEditMultipleObjects]
[CustomEditor(typeof(CullArea))]
public class CullAreaEditor : Editor
{
private bool alignEditorCamera, showHelpEntries;
private CullArea cullArea;
private enum UP_AXIS_OPTIONS
{
SideScrollerMode = 0,
TopDownOr3DMode = 1
}
private UP_AXIS_OPTIONS upAxisOptions;
public void OnEnable()
{
cullArea = (CullArea)target;
// Destroying the newly created cull area if there is already one existing
if (FindObjectsOfType<CullArea>().Length > 1)
{
Debug.LogWarning("Destroying newly created cull area because there is already one existing in the scene.");
DestroyImmediate(cullArea);
return;
}
// Prevents the dropdown from resetting
if (cullArea != null)
{
upAxisOptions = cullArea.YIsUpAxis ? UP_AXIS_OPTIONS.SideScrollerMode : UP_AXIS_OPTIONS.TopDownOr3DMode;
}
}
public override void OnInspectorGUI()
{
EditorGUILayout.BeginVertical();
if (Application.isEditor && !Application.isPlaying)
{
OnInspectorGUIEditMode();
}
else
{
OnInspectorGUIPlayMode();
}
EditorGUILayout.EndVertical();
}
/// <summary>
/// Represents the inspector GUI when edit mode is active.
/// </summary>
private void OnInspectorGUIEditMode()
{
EditorGUI.BeginChangeCheck();
#region DEFINE_UP_AXIS
{
EditorGUILayout.BeginVertical();
EditorGUILayout.LabelField("Select game type", EditorStyles.boldLabel);
upAxisOptions = (UP_AXIS_OPTIONS)EditorGUILayout.EnumPopup("Game type", upAxisOptions);
cullArea.YIsUpAxis = (upAxisOptions == UP_AXIS_OPTIONS.SideScrollerMode);
EditorGUILayout.EndVertical();
}
#endregion
EditorGUILayout.Space();
#region SUBDIVISION
{
EditorGUILayout.BeginVertical();
EditorGUILayout.LabelField("Set the number of subdivisions", EditorStyles.boldLabel);
cullArea.NumberOfSubdivisions = EditorGUILayout.IntSlider("Number of subdivisions", cullArea.NumberOfSubdivisions, 0, CullArea.MAX_NUMBER_OF_SUBDIVISIONS);
EditorGUILayout.EndVertical();
EditorGUILayout.Space();
if (cullArea.NumberOfSubdivisions != 0)
{
for (int index = 0; index < cullArea.Subdivisions.Length; ++index)
{
if ((index + 1) <= cullArea.NumberOfSubdivisions)
{
string countMessage = (index + 1) + ". Subdivision: row / column count";
EditorGUILayout.BeginVertical();
cullArea.Subdivisions[index] = EditorGUILayout.Vector2Field(countMessage, cullArea.Subdivisions[index]);
EditorGUILayout.EndVertical();
EditorGUILayout.Space();
}
else
{
cullArea.Subdivisions[index] = new UnityEngine.Vector2(1, 1);
}
}
}
}
#endregion
EditorGUILayout.Space();
#region UPDATING_MAIN_CAMERA
{
EditorGUILayout.BeginVertical();
EditorGUILayout.LabelField("View and camera options", EditorStyles.boldLabel);
alignEditorCamera = EditorGUILayout.Toggle("Automatically align editor view with grid", alignEditorCamera);
if (Camera.main != null)
{
if (GUILayout.Button("Align main camera with grid"))
{
Undo.RecordObject(Camera.main.transform, "Align main camera with grid.");
float yCoord = cullArea.YIsUpAxis ? cullArea.Center.y : Mathf.Max(cullArea.Size.x, cullArea.Size.y);
float zCoord = cullArea.YIsUpAxis ? -Mathf.Max(cullArea.Size.x, cullArea.Size.y) : cullArea.Center.y;
Camera.main.transform.position = new Vector3(cullArea.Center.x, yCoord, zCoord);
Camera.main.transform.LookAt(cullArea.transform.position);
}
EditorGUILayout.LabelField("Current main camera position is " + Camera.main.transform.position.ToString());
}
EditorGUILayout.EndVertical();
}
#endregion
if (EditorGUI.EndChangeCheck())
{
cullArea.RecreateCellHierarchy = true;
AlignEditorView();
}
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
showHelpEntries = EditorGUILayout.Foldout(showHelpEntries, "Need help with this component?");
if (showHelpEntries)
{
EditorGUILayout.HelpBox("To find help you can either follow the tutorial or have a look at the forums by clicking on the buttons below.", MessageType.Info);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Open the tutorial"))
{
Application.OpenURL("https://doc.photonengine.com/en-us/pun/v2/demos-and-tutorials/package-demos/culling-demo");
}
if (GUILayout.Button("Take me to the forums"))
{
Application.OpenURL("https://forum.photonengine.com/categories/unity-networking-plugin-pun");
}
EditorGUILayout.EndHorizontal();
}
}
/// <summary>
/// Represents the inspector GUI when play mode is active.
/// </summary>
private void OnInspectorGUIPlayMode()
{
EditorGUILayout.LabelField("No changes allowed when game is running. Please exit play mode first.", EditorStyles.boldLabel);
}
public void OnSceneGUI()
{
Handles.BeginGUI();
GUILayout.BeginArea(new Rect(Screen.width - 110, Screen.height - 90, 100, 60));
if (GUILayout.Button("Reset position"))
{
cullArea.transform.position = Vector3.zero;
}
if (GUILayout.Button("Reset scaling"))
{
cullArea.transform.localScale = new Vector3(25.0f, 25.0f, 25.0f);
}
GUILayout.EndArea();
Handles.EndGUI();
// Checking for changes of the transform
if (cullArea.transform.hasChanged)
{
// Resetting position
float posX = cullArea.transform.position.x;
float posY = cullArea.YIsUpAxis ? cullArea.transform.position.y : 0.0f;
float posZ = !cullArea.YIsUpAxis ? cullArea.transform.position.z : 0.0f;
cullArea.transform.position = new Vector3(posX, posY, posZ);
// Resetting scaling
if (cullArea.Size.x < 1.0f || cullArea.Size.y < 1.0f)
{
float scaleX = (cullArea.transform.localScale.x < 1.0f) ? 1.0f : cullArea.transform.localScale.x;
float scaleY = (cullArea.transform.localScale.y < 1.0f) ? 1.0f : cullArea.transform.localScale.y;
float scaleZ = (cullArea.transform.localScale.z < 1.0f) ? 1.0f : cullArea.transform.localScale.z;
cullArea.transform.localScale = new Vector3(scaleX, scaleY, scaleZ);
Debug.LogWarning("Scaling on a single axis can not be lower than 1. Resetting...");
}
cullArea.RecreateCellHierarchy = true;
AlignEditorView();
}
}
/// <summary>
/// Aligns the editor view with the created grid.
/// </summary>
private void AlignEditorView()
{
if (!alignEditorCamera)
{
return;
}
// This creates a temporary game object in order to align the editor view.
// The created game object is destroyed afterwards.
GameObject tmpGo = new GameObject();
float yCoord = cullArea.YIsUpAxis ? cullArea.Center.y : Mathf.Max(cullArea.Size.x, cullArea.Size.y);
float zCoord = cullArea.YIsUpAxis ? -Mathf.Max(cullArea.Size.x, cullArea.Size.y) : cullArea.Center.y;
tmpGo.transform.position = new Vector3(cullArea.Center.x, yCoord, zCoord);
tmpGo.transform.LookAt(cullArea.transform.position);
if (SceneView.lastActiveSceneView != null)
{
SceneView.lastActiveSceneView.AlignViewToObject(tmpGo.transform);
}
DestroyImmediate(tmpGo);
}
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: abadaa451a7bff0489078ed9eec61133
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@ -0,0 +1,12 @@
{
"name": "PhotonUnityNetworking.Utilities.Culling.Editor",
"references": [
"PhotonUnityNetworking.Utilities"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 06dafbbe6b7b3a84f84213f47aabe7f0
timeCreated: 1537459565
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant: