first commit

This commit is contained in:
2022-07-08 09:14:55 +08:00
commit 4d6bd72555
1123 changed files with 456307 additions and 0 deletions

View File

@@ -0,0 +1,87 @@
using UnityEngine;
using UnityEngine.SceneManagement;
using Photon.Pun;
using Photon.Realtime;
namespace cc.ivanli.pun01
{
public class GameManager : MonoBehaviourPunCallbacks
{
public static GameManager Instance;
[Tooltip("The prefab to use for representing the player")]
public GameObject playerPrefab;
[System.Obsolete]
void Start()
{
Instance = this;
if (!playerPrefab)
{
Debug.LogError("<Color=Red><a>Missing</a></Color> playerPrefab Reference. Please set it up in GameObject 'Game Manager'", this);
}
else if (!PlayerManager.LocalPlayerInstance)
{
Debug.LogFormat("We are Instantiating LocalPlayer from {0}", Application.loadedLevelName);
// we're in a room. spawn a character for the local player. it gets synced by using PhotonNetwork.Instantiate
PhotonNetwork.Instantiate(this.playerPrefab.name, new Vector3(0f, 5f, 0f), Quaternion.identity, 0);
}
else
{
Debug.LogFormat("Ignoring scene load for {0}", SceneManagerHelper.ActiveSceneName);
}
}
public override void OnLeftRoom()
{
base.OnLeftRoom();
SceneManager.LoadScene(0);
}
public void LeaveRoom()
{
PhotonNetwork.LeaveRoom();
}
public void LoadArena()
{
if (!PhotonNetwork.IsMasterClient)
{
Debug.LogError("PhotonNetwork : Trying to Load a level but we are not the master Client");
}
Debug.LogFormat("PhotonNetwork : Loading Level : {0}", PhotonNetwork.CurrentRoom.PlayerCount);
PhotonNetwork.LoadLevel("Room for " + PhotonNetwork.CurrentRoom.PlayerCount);
}
public override void OnPlayerEnteredRoom(Player other)
{
Debug.LogFormat("OnPlayerEnteredRoom() {0}", other.NickName); // not seen if you're the player connecting
if (PhotonNetwork.IsMasterClient)
{
Debug.LogFormat("OnPlayerEnteredRoom IsMasterClient {0}", PhotonNetwork.IsMasterClient); // called before OnPlayerLeftRoom
LoadArena();
}
}
public override void OnPlayerLeftRoom(Player other)
{
Debug.LogFormat("OnPlayerLeftRoom() {0}", other.NickName); // seen when other disconnects
if (PhotonNetwork.IsMasterClient)
{
Debug.LogFormat("OnPlayerLeftRoom IsMasterClient {0}", PhotonNetwork.IsMasterClient); // called before OnPlayerLeftRoom
LoadArena();
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 03cf4f63c046f44df845e85c35f39e32
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

104
Assets/Scripts/Launcher.cs Normal file
View File

@@ -0,0 +1,104 @@
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
namespace cc.ivanli.pun01
{
public class Launcher : MonoBehaviourPunCallbacks
{
/// <summary>
/// Client's version
/// </summary>
private readonly string gameVersion = "1";
[Tooltip("The maximum number of players per room. When a room is full, it can't be joined by new players, and so new room will be created")]
[SerializeField]
private byte maxPlayersPerRoom = 4;
[Tooltip("The Ui Panel to let the user enter name, connect and play")]
[SerializeField]
private GameObject controlPanel;
[Tooltip("The UI Label to inform the user that the connection is in progress")]
[SerializeField]
private GameObject progressLabel;
bool isConnecting;
private void Awake()
{
PhotonNetwork.AutomaticallySyncScene = true;
}
private void Start()
{
progressLabel.SetActive(false);
controlPanel.SetActive(true);
}
public void Connect()
{
progressLabel.SetActive(true);
controlPanel.SetActive(false);
if (PhotonNetwork.IsConnected)
{
PhotonNetwork.JoinRandomRoom();
}
else
{
isConnecting = PhotonNetwork.ConnectUsingSettings();
PhotonNetwork.GameVersion = gameVersion;
}
}
public override void OnConnectedToMaster()
{
Debug.Log("PUN Basics Launcher:OnConnectedToMaster() was called by PUN");
base.OnConnectedToMaster();
if (isConnecting)
{
// #Critical: The first we try to do is to join a potential existing room. If there is, good, else, we'll be called back with OnJoinRandomFailed()
PhotonNetwork.JoinRandomRoom();
isConnecting = false;
}
}
public override void OnDisconnected(DisconnectCause cause)
{
progressLabel.SetActive(false);
controlPanel.SetActive(true);
isConnecting = false;
Debug.LogWarningFormat("PUN basics Launcher:OnDisconnected() was called by PUN with reason {0}", cause);
base.OnDisconnected(cause);
}
public override void OnJoinRandomFailed(short returnCode, string message)
{
Debug.Log("PUN BasicsLauncher:OnJoinRandomFailed() was called by PUN. No random room available, so we create one.\nCalling: PhotonNetwork.CreateRoom()");
base.OnJoinRandomFailed(returnCode, message);
PhotonNetwork.CreateRoom(null, new RoomOptions
{
MaxPlayers = maxPlayersPerRoom
});
}
public override void OnJoinedRoom()
{
Debug.Log("PUN Basics Launcher:OnJoinedRoom() called by PUN. Now this client is in a room.");
base.OnJoinedRoom();
// #Critical: We only load if we are the first player, else we rely on `PhotonNetwork.AutomaticallySyncScene` to sync our instance scene.
if (PhotonNetwork.CurrentRoom.PlayerCount == 1)
{
Debug.Log("We load the 'Room for 1' ");
// #Critical
// Load the Room Level.
PhotonNetwork.LoadLevel("Room for 1");
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 66646a4c5f9e14677a41bb258a59f7f5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,54 @@
using Photon.Pun;
using UnityEngine;
namespace cc.ivanli.pun01
{
public class PlayerAnimatorManager : MonoBehaviourPun
{
private Animator animator;
[SerializeField]
private float directionDampTime = 0.25f;
void Start()
{
animator = GetComponent<Animator>();
if (!animator)
{
Debug.LogError("PlayerAnimatorManager is Missing Animator Component", this);
}
}
void Update()
{
if (!animator)
{
return;
}
if (photonView.IsMine == false && PhotonNetwork.IsConnected == true)
{
return;
}
var stateInfo = animator.GetCurrentAnimatorStateInfo(0);
if (stateInfo.IsName("Base Layer.Run")) {
if (Input.GetButtonDown("Fire2")) {
animator.SetTrigger("Jump");
}
}
var h = Input.GetAxis("Horizontal");
var v = Input.GetAxis("Vertical");
if (v < 0)
{
v = 0;
}
animator.SetFloat("Speed", h * h + v * v);
animator.SetFloat("Direction", h, directionDampTime, Time.deltaTime);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a45f03bc523624ba281eecfad7f6d82f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,181 @@
using Photon.Pun;
using Photon.Pun.Demo.PunBasics;
using UnityEngine;
namespace cc.ivanli.pun01
{
public class PlayerManager : MonoBehaviourPunCallbacks, IPunObservable
{
[Tooltip("The Beams GameObject to control")]
[SerializeField]
private GameObject beams;
//True, when the user is firing
private bool IsFiring;
[Tooltip("The current Health of our player")]
public float Health = 1f;
[Tooltip("The local player instance. Use this to know if the local player is represented in the Scene")]
public static GameObject LocalPlayerInstance;
[Tooltip("The Player's UI GameObject Prefab")]
[SerializeField]
public GameObject PlayerUiPrefab;
void Awake()
{
if (beams == null)
{
Debug.LogError("<Color=Red><a>Missing</a></Color> Beams Reference.", this);
}
else
{
beams.SetActive(false);
}
if (photonView.IsMine)
{
PlayerManager.LocalPlayerInstance = this.gameObject;
}
DontDestroyOnLoad(this.gameObject);
}
void Start()
{
CameraWork _cameraWork = this.gameObject.GetComponent<CameraWork>();
UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded;
if (_cameraWork != null)
{
if (photonView.IsMine)
{
_cameraWork.OnStartFollowing();
}
}
else
{
Debug.LogError("<Color=Red><a>Missing</a></Color> CameraWork Component on playerPrefab.", this);
}
if (PlayerUiPrefab != null)
{
GameObject _uiGo = Instantiate(PlayerUiPrefab);
_uiGo.SendMessage("SetTarget", this, SendMessageOptions.RequireReceiver);
}
else
{
Debug.LogWarning("<Color=Red><a>Missing</a></Color> PlayerUiPrefab reference on player Prefab.", this);
}
}
void Update()
{
if (photonView.IsMine)
{
ProcessInputs();
if (Health <= 0f)
{
GameManager.Instance.LeaveRoom();
}
}
// trigger Beams active state
if (beams != null && IsFiring != beams.activeInHierarchy)
{
beams.SetActive(IsFiring);
}
}
void ProcessInputs()
{
if (Input.GetButtonDown("Fire1"))
{
if (!IsFiring)
{
IsFiring = true;
}
}
if (Input.GetButtonUp("Fire1"))
{
if (IsFiring)
{
IsFiring = false;
}
}
}
void OnTriggerEnter(Collider other)
{
if (!photonView.IsMine)
{
return;
}
// We are only interested in Beamers
// we should be using tags but for the sake of distribution, let's simply check by name.
if (!other.name.Contains("Beam"))
{
return;
}
Health -= 0.1f;
}
void OnTriggerStay(Collider other)
{
// we dont' do anything if we are not the local player.
if (!photonView.IsMine)
{
return;
}
// We are only interested in Beamers
// we should be using tags but for the sake of distribution, let's simply check by name.
if (!other.name.Contains("Beam"))
{
return;
}
// we slowly affect health when beam is constantly hitting us, so player has to move to prevent death.
Health -= 0.1f * Time.deltaTime;
}
public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
{
if (stream.IsWriting)
{
// We own this player: send the others our data
stream.SendNext(IsFiring);
stream.SendNext(Health);
}
else
{
// Network player, receive data
IsFiring = (bool)stream.ReceiveNext();
Health = (float)stream.ReceiveNext();
}
}
void OnSceneLoaded(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadingMode)
{
this.CalledOnLevelWasLoaded(scene.buildIndex);
}
void OnLevelWasLoaded(int level)
{
this.CalledOnLevelWasLoaded(level);
}
void CalledOnLevelWasLoaded(int level)
{
// check if we are outside the Arena and if it's the case, spawn around the center of the arena in a safe zone
if (!Physics.Raycast(transform.position, -Vector3.up, 5f))
{
transform.position = new Vector3(0f, 5f, 0f);
}
GameObject _uiGo = Instantiate(PlayerUiPrefab);
_uiGo.SendMessage("SetTarget", this, SendMessageOptions.RequireReceiver);
}
public override void OnDisable()
{
// Always call the base to remove callbacks
base.OnDisable();
UnityEngine.SceneManagement.SceneManager.sceneLoaded -= OnSceneLoaded;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 91e81c63f27d24248bb2306e958fa2c8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,41 @@
using Photon.Pun;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace cc.ivanli.pun01
{
[RequireComponent(typeof(TMP_InputField))]
public class PlayerNameInputField : MonoBehaviour
{
private const string playerNamePrefKey = "PlayerName";
public void Start()
{
string defaultName = string.Empty;
TMP_InputField inputField = GetComponent<TMP_InputField>();
if (inputField != null)
{
if (PlayerPrefs.HasKey(playerNamePrefKey))
{
defaultName = PlayerPrefs.GetString(playerNamePrefKey);
inputField.text = defaultName;
}
}
PhotonNetwork.NickName = defaultName;
}
public void SetPlayerName(string value)
{
if (string.IsNullOrEmpty(value)) {
Debug.LogError("Player Name is not null or empty");
return;
}
PhotonNetwork.NickName = value;
PlayerPrefs.SetString(playerNamePrefKey, value);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0e6dad244d51e446bb7f0ca38406fbb7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,53 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace cc.ivanli.pun01
{
public class PlayerUI : MonoBehaviour
{
[Tooltip("UI Text to display Player's Name")]
[SerializeField]
private TMP_Text playerNameText;
[Tooltip("UI Slider to display Player's Health")]
[SerializeField]
private Slider playerHealthSlider;
private PlayerManager target;
public void SetTarget(PlayerManager _target)
{
if (_target == null)
{
Debug.LogError("<Color=Red><a>Missing</a></Color> PlayMakerManager target for PlayerUI.SetTarget.", this);
return;
}
// Cache references for efficiency
target = _target;
if (playerNameText != null)
{
playerNameText.text = target.photonView.Owner.NickName;
}
}
void Awake()
{
this.transform.SetParent(GameObject.Find("Canvas").GetComponent<Transform>(), false);
}
void Update()
{
if (target == null)
{
Destroy(gameObject);
return;
}
// Reflect the Player Health
if (playerHealthSlider != null)
{
playerHealthSlider.value = target.Health;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 27c3bc70114064f9bbf8b4598034448f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: