// --------------------------------------------------------------------------------------------------------------------
//
// Part of: Asteroid Demo
//
//
// Asteroid Component
//
// developer@exitgames.com
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using Random = UnityEngine.Random;
using Photon.Pun.UtilityScripts;
namespace Photon.Pun.Demo.Asteroids
{
public class Asteroid : MonoBehaviour
{
public bool isLargeAsteroid;
private bool isDestroyed;
private PhotonView photonView;
#pragma warning disable 0109
private new Rigidbody rigidbody;
#pragma warning restore 0109
#region UNITY
public void Awake()
{
photonView = GetComponent();
rigidbody = GetComponent();
if (photonView.InstantiationData != null)
{
rigidbody.AddForce((Vector3) photonView.InstantiationData[0]);
rigidbody.AddTorque((Vector3) photonView.InstantiationData[1]);
isLargeAsteroid = (bool) photonView.InstantiationData[2];
}
}
public void Update()
{
if (!photonView.IsMine)
{
return;
}
if (Mathf.Abs(transform.position.x) > Camera.main.orthographicSize * Camera.main.aspect || Mathf.Abs(transform.position.z) > Camera.main.orthographicSize)
{
// Out of the screen
PhotonNetwork.Destroy(gameObject);
}
}
public void OnCollisionEnter(Collision collision)
{
if (isDestroyed)
{
return;
}
if (collision.gameObject.CompareTag("Bullet"))
{
if (photonView.IsMine)
{
Bullet bullet = collision.gameObject.GetComponent();
bullet.Owner.AddScore(isLargeAsteroid ? 2 : 1);
DestroyAsteroidGlobally();
}
else
{
DestroyAsteroidLocally();
}
}
else if (collision.gameObject.CompareTag("Player"))
{
if (photonView.IsMine)
{
collision.gameObject.GetComponent().RPC("DestroySpaceship", RpcTarget.All);
DestroyAsteroidGlobally();
}
}
}
#endregion
private void DestroyAsteroidGlobally()
{
isDestroyed = true;
if (isLargeAsteroid)
{
int numberToSpawn = Random.Range(3, 6);
for (int counter = 0; counter < numberToSpawn; ++counter)
{
Vector3 force = Quaternion.Euler(0, counter * 360.0f / numberToSpawn, 0) * Vector3.forward * Random.Range(0.5f, 1.5f) * 300.0f;
Vector3 torque = Random.insideUnitSphere * Random.Range(500.0f, 1500.0f);
object[] instantiationData = {force, torque, false, PhotonNetwork.Time};
PhotonNetwork.InstantiateRoomObject("SmallAsteroid", transform.position + force.normalized * 10.0f, Quaternion.Euler(0, Random.value * 180.0f, 0), 0, instantiationData);
}
}
PhotonNetwork.Destroy(gameObject);
}
private void DestroyAsteroidLocally()
{
isDestroyed = true;
GetComponent().enabled = false;
}
}
}