Pun-01/Assets/Photon/PhotonChat/Code/ChatOperationCode.cs
2022-07-08 09:14:55 +08:00

38 lines
2.0 KiB
C#

// ----------------------------------------------------------------------------------------------------------------------
// <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary>
// <remarks>ChatClient is the main class of this api.</remarks>
// <copyright company="Exit Games GmbH">Photon Chat Api - Copyright (C) 2014 Exit Games GmbH</copyright>
// ----------------------------------------------------------------------------------------------------------------------
namespace Photon.Chat
{
/// <summary>
/// Wraps up codes for operations used internally in Photon Chat. You don't have to use them directly usually.
/// </summary>
public class ChatOperationCode
{
/// <summary>(230) Operation Authenticate.</summary>
public const byte Authenticate = 230;
/// <summary>(0) Operation to subscribe to chat channels.</summary>
public const byte Subscribe = 0;
/// <summary>(1) Operation to unsubscribe from chat channels.</summary>
public const byte Unsubscribe = 1;
/// <summary>(2) Operation to publish a message in a chat channel.</summary>
public const byte Publish = 2;
/// <summary>(3) Operation to send a private message to some other user.</summary>
public const byte SendPrivate = 3;
/// <summary>(4) Not used yet.</summary>
public const byte ChannelHistory = 4;
/// <summary>(5) Set your (client's) status.</summary>
public const byte UpdateStatus = 5;
/// <summary>(6) Add friends the list of friends that should update you of their status.</summary>
public const byte AddFriends = 6;
/// <summary>(7) Remove friends from list of friends that should update you of their status.</summary>
public const byte RemoveFriends = 7;
/// <summary>(8) Operation to set properties of public chat channel or users in public chat channels.</summary>
public const byte SetProperties = 8;
}
}