84 lines
2.6 KiB
C#
84 lines
2.6 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
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// <copyright company="Exit Games GmbH"/>
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// <summary>Demo code for Photon Chat in Unity.</summary>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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using UnityEngine.UI;
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namespace Photon.Chat.Demo
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{
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/// <summary>
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/// Friend UI item used to represent the friend status as well as message.
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/// It aims at showing how to share health for a friend that plays on a different room than you for example.
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/// But of course the message can be anything and a lot more complex.
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/// </summary>
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public class FriendItem : MonoBehaviour
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{
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[HideInInspector]
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public string FriendId
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{
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set { this.NameLabel.text = value; }
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get { return this.NameLabel.text; }
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}
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public Text NameLabel;
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public Text StatusLabel;
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public Text Health;
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public void Awake()
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{
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this.Health.text = string.Empty;
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}
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public void OnFriendStatusUpdate(int status, bool gotMessage, object message)
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{
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string _status;
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switch (status)
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{
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case 1:
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_status = "Invisible";
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break;
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case 2:
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_status = "Online";
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break;
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case 3:
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_status = "Away";
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break;
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case 4:
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_status = "Do not disturb";
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break;
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case 5:
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_status = "Looking For Game/Group";
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break;
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case 6:
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_status = "Playing";
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break;
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default:
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_status = "Offline";
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break;
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}
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this.StatusLabel.text = _status;
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if (gotMessage)
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{
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string _health = string.Empty;
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if (message != null)
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{
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string[] _messages = message as string[];
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if (_messages != null && _messages.Length >= 2)
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{
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_health = (string)_messages[1] + "%";
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}
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}
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this.Health.text = _health;
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}
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}
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}
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} |