55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
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// <copyright company="Exit Games GmbH"/>
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// <summary>Demo code for Photon Chat in Unity.</summary>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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using UnityEngine.UI;
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namespace Photon.Chat.Demo
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{
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[RequireComponent(typeof(ChatGui))]
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public class NamePickGui : MonoBehaviour
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{
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private const string UserNamePlayerPref = "NamePickUserName";
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public ChatGui chatNewComponent;
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public InputField idInput;
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public void Start()
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{
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this.chatNewComponent = FindObjectOfType<ChatGui>();
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string prefsName = PlayerPrefs.GetString(UserNamePlayerPref);
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if (!string.IsNullOrEmpty(prefsName))
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{
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this.idInput.text = prefsName;
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}
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}
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// new UI will fire "EndEdit" event also when loosing focus. So check "enter" key and only then StartChat.
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public void EndEditOnEnter()
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{
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if (Input.GetKey(KeyCode.Return) || Input.GetKey(KeyCode.KeypadEnter))
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{
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this.StartChat();
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}
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}
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public void StartChat()
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{
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ChatGui chatNewComponent = FindObjectOfType<ChatGui>();
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chatNewComponent.UserName = this.idInput.text.Trim();
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chatNewComponent.Connect();
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this.enabled = false;
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PlayerPrefs.SetString(UserNamePlayerPref, chatNewComponent.UserName);
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}
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}
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} |