Pun-01/Assets/Photon/PhotonRealtime/Code/FriendInfo.cs
2022-07-08 09:14:55 +08:00

49 lines
1.5 KiB
C#

// ----------------------------------------------------------------------------
// <copyright file="FriendInfo.cs" company="Exit Games GmbH">
// Loadbalancing Framework for Photon - Copyright (C) 2018 Exit Games GmbH
// </copyright>
// <summary>
// Collection of values related to a user / friend.
// </summary>
// <author>developer@photonengine.com</author>
// ----------------------------------------------------------------------------
#if UNITY_4_7 || UNITY_5 || UNITY_5_3_OR_NEWER
#define SUPPORTED_UNITY
#endif
namespace Photon.Realtime
{
using ExitGames.Client.Photon;
#if SUPPORTED_UNITY || NETFX_CORE
using Hashtable = ExitGames.Client.Photon.Hashtable;
using SupportClass = ExitGames.Client.Photon.SupportClass;
#endif
/// <summary>
/// Used to store info about a friend's online state and in which room he/she is.
/// </summary>
public class FriendInfo
{
[System.Obsolete("Use UserId.")]
public string Name { get { return this.UserId; } }
public string UserId { get; internal protected set; }
public bool IsOnline { get; internal protected set; }
public string Room { get; internal protected set; }
public bool IsInRoom
{
get { return this.IsOnline && !string.IsNullOrEmpty(this.Room); }
}
public override string ToString()
{
return string.Format("{0}\t is: {1}", this.UserId, (!this.IsOnline) ? "offline" : this.IsInRoom ? "playing" : "on master");
}
}
}