394 lines
20 KiB
C#
394 lines
20 KiB
C#
// ----------------------------------------------------------------------------
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// <copyright file="PhotonViewInspector.cs" company="Exit Games GmbH">
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// PhotonNetwork Framework for Unity - Copyright (C) 2018 Exit Games GmbH
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// </copyright>
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// <summary>
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// Custom inspector for the PhotonView component.
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// </summary>
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// <author>developer@exitgames.com</author>
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// ----------------------------------------------------------------------------
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using System;
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using UnityEditor;
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using UnityEngine;
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using Photon.Realtime;
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namespace Photon.Pun
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{
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[CustomEditor(typeof(PhotonView))]
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[CanEditMultipleObjects]
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internal class PhotonViewInspector : Editor
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{
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private PhotonView m_Target;
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private static GUIContent ownerTransferGuiContent = new GUIContent("Ownership Transfer", "Determines how ownership changes may be initiated.");
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private static GUIContent syncronizationGuiContent = new GUIContent("Synchronization", "Determines how sync updates are culled and sent.");
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private static GUIContent observableSearchGuiContent = new GUIContent("Observable Search", "When set to Auto, On Awake, Observables on this GameObject (and child GameObjects) will be found and populate the Observables List." +
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"\n\nNested PhotonViews (children with a PhotonView) and their children will not be included in the search.");
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public void OnEnable()
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{
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this.m_Target = (PhotonView)this.target;
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if (!Application.isPlaying)
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m_Target.FindObservables();
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}
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public override void OnInspectorGUI()
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{
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this.m_Target = (PhotonView)this.target;
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bool isProjectPrefab = PhotonEditorUtils.IsPrefab(this.m_Target.gameObject);
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bool multiSelected = Selection.gameObjects.Length > 1;
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if (this.m_Target.ObservedComponents == null)
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{
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this.m_Target.ObservedComponents = new System.Collections.Generic.List<Component>();
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}
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if (this.m_Target.ObservedComponents.Count == 0)
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{
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this.m_Target.ObservedComponents.Add(null);
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}
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GUILayout.Space(5);
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EditorGUILayout.BeginVertical((GUIStyle)"HelpBox");
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// View ID - Hide if we are multi-selected
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if (!multiSelected)
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{
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if (isProjectPrefab)
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{
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EditorGUILayout.LabelField("View ID", "<i>Set at runtime</i>", new GUIStyle("Label") { richText = true });
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}
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else if (EditorApplication.isPlaying)
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{
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EditorGUILayout.LabelField("View ID", this.m_Target.ViewID.ToString());
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}
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else
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{
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// this is an object in a scene, modified at edit-time. we can store this as sceneViewId
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int idValue = EditorGUILayout.IntField("View ID [1.." + (PhotonNetwork.MAX_VIEW_IDS - 1) + "]", this.m_Target.sceneViewId);
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if (this.m_Target.sceneViewId != idValue)
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{
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Undo.RecordObject(this.m_Target, "Change PhotonView viewID");
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this.m_Target.sceneViewId = idValue;
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}
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}
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}
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// Locally Controlled
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if (EditorApplication.isPlaying)
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{
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string masterClientHint = PhotonNetwork.IsMasterClient ? " (master)" : "";
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EditorGUILayout.LabelField("IsMine:", this.m_Target.IsMine.ToString() + masterClientHint);
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Room room = PhotonNetwork.CurrentRoom;
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int cretrId = this.m_Target.CreatorActorNr;
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Player cretr = (room != null) ? room.GetPlayer(cretrId) : null;
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Player owner = this.m_Target.Owner;
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Player ctrlr = this.m_Target.Controller;
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EditorGUILayout.LabelField("Controller:", (ctrlr != null ? ("[" + ctrlr.ActorNumber + "] '" + ctrlr.NickName + "' " + (ctrlr.IsMasterClient ? " (master)" : "")) : "[0] <null>"));
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EditorGUILayout.LabelField("Owner:", (owner != null ? ("[" + owner.ActorNumber + "] '" + owner.NickName + "' " + (owner.IsMasterClient ? " (master)" : "")) : "[0] <null>"));
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EditorGUILayout.LabelField("Creator:", (cretr != null ? ("[" +cretrId + "] '" + cretr.NickName + "' " + (cretr.IsMasterClient ? " (master)" : "")) : "[0] <null>"));
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}
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EditorGUILayout.EndVertical();
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EditorGUI.BeginDisabledGroup(Application.isPlaying);
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GUILayout.Space(5);
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// Ownership section
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EditorGUILayout.LabelField("Ownership", (GUIStyle)"BoldLabel");
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OwnershipOption own = (OwnershipOption)EditorGUILayout.EnumPopup(ownerTransferGuiContent, this.m_Target.OwnershipTransfer/*, GUILayout.MaxWidth(68), GUILayout.MinWidth(68)*/);
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if (own != this.m_Target.OwnershipTransfer)
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{
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// jf: fixed 5 and up prefab not accepting changes if you quit Unity straight after change.
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// not touching the define nor the rest of the code to avoid bringing more problem than solving.
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EditorUtility.SetDirty(this.m_Target);
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Undo.RecordObject(this.m_Target, "Change PhotonView Ownership Transfer");
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this.m_Target.OwnershipTransfer = own;
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}
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GUILayout.Space(5);
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// Observables section
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EditorGUILayout.LabelField("Observables", (GUIStyle)"BoldLabel");
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EditorGUILayout.PropertyField(this.serializedObject.FindProperty("Synchronization"), syncronizationGuiContent);
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if (this.m_Target.Synchronization == ViewSynchronization.Off)
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{
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// Show warning if there are any observables. The null check is because the list allows nulls.
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var observed = m_Target.ObservedComponents;
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if (observed.Count > 0)
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{
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for (int i = 0, cnt = observed.Count; i < cnt; ++i)
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if (observed[i] != null)
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{
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EditorGUILayout.HelpBox("Synchronization is set to Off. Select a Synchronization setting in order to sync the listed Observables.", MessageType.Warning);
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break;
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}
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}
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}
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PhotonView.ObservableSearch autoFindObservables = (PhotonView.ObservableSearch)EditorGUILayout.EnumPopup(observableSearchGuiContent, m_Target.observableSearch);
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if (m_Target.observableSearch != autoFindObservables)
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{
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Undo.RecordObject(this.m_Target, "Change Auto Find Observables Toggle");
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m_Target.observableSearch = autoFindObservables;
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}
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m_Target.FindObservables();
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if (!multiSelected)
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{
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bool disableList = Application.isPlaying || autoFindObservables != PhotonView.ObservableSearch.Manual;
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if (disableList)
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EditorGUI.BeginDisabledGroup(true);
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this.DrawObservedComponentsList(disableList);
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if (disableList)
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EditorGUI.EndDisabledGroup();
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}
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// Cleanup: save and fix look
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if (GUI.changed)
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{
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PhotonViewHandler.OnHierarchyChanged(); // TODO: check if needed
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}
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EditorGUI.EndDisabledGroup();
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}
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private int GetObservedComponentsCount()
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{
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int count = 0;
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for (int i = 0; i < this.m_Target.ObservedComponents.Count; ++i)
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{
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if (this.m_Target.ObservedComponents[i] != null)
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{
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count++;
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}
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}
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return count;
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}
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/// <summary>
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/// Find Observables, and then baking them into the serialized object.
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/// </summary>
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private void EditorFindObservables()
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{
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Undo.RecordObject(serializedObject.targetObject, "Find Observables");
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var property = serializedObject.FindProperty("ObservedComponents");
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// Just doing a Find updates the Observables list, but Unity fails to save that change.
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// Instead we do the find, and then iterate the found objects into the serialize property, then apply that.
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property.ClearArray();
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m_Target.FindObservables(true);
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for(int i = 0; i < m_Target.ObservedComponents.Count; ++i)
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{
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property.InsertArrayElementAtIndex(i);
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property.GetArrayElementAtIndex(i).objectReferenceValue = m_Target.ObservedComponents[i];
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}
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serializedObject.ApplyModifiedProperties();
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}
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private void DrawObservedComponentsList(bool disabled = false)
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{
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SerializedProperty listProperty = this.serializedObject.FindProperty("ObservedComponents");
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if (listProperty == null)
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{
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return;
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}
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float containerElementHeight = 22;
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float containerHeight = listProperty.arraySize * containerElementHeight;
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string foldoutLabel = "Observed Components (" + this.GetObservedComponentsCount() + ")";
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bool isOpen = PhotonGUI.ContainerHeaderFoldout(foldoutLabel, this.serializedObject.FindProperty("ObservedComponentsFoldoutOpen").boolValue, () => EditorFindObservables(), "Find");
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this.serializedObject.FindProperty("ObservedComponentsFoldoutOpen").boolValue = isOpen;
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if (isOpen == false)
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{
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containerHeight = 0;
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}
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//Texture2D statsIcon = AssetDatabase.LoadAssetAtPath( "Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonViewStats.png", typeof( Texture2D ) ) as Texture2D;
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Rect containerRect = PhotonGUI.ContainerBody(containerHeight);
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bool wasObservedComponentsEmpty = this.m_Target.ObservedComponents.FindAll(item => item != null).Count == 0;
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if (isOpen == true)
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{
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for (int i = 0; i < listProperty.arraySize; ++i)
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{
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Rect elementRect = new Rect(containerRect.xMin, containerRect.yMin + containerElementHeight * i, containerRect.width, containerElementHeight);
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{
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Rect texturePosition = new Rect(elementRect.xMin + 6, elementRect.yMin + elementRect.height / 2f - 1, 9, 5);
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ReorderableListResources.DrawTexture(texturePosition, ReorderableListResources.texGrabHandle);
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Rect propertyPosition = new Rect(elementRect.xMin + 20, elementRect.yMin + 3, elementRect.width - 45, 16);
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// keep track of old type to catch when a new type is observed
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Type _oldType = listProperty.GetArrayElementAtIndex(i).objectReferenceValue != null ? listProperty.GetArrayElementAtIndex(i).objectReferenceValue.GetType() : null;
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EditorGUI.PropertyField(propertyPosition, listProperty.GetArrayElementAtIndex(i), new GUIContent());
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// new type, could be different from old type
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Type _newType = listProperty.GetArrayElementAtIndex(i).objectReferenceValue != null ? listProperty.GetArrayElementAtIndex(i).objectReferenceValue.GetType() : null;
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// the user dropped a Transform, we must change it by adding a PhotonTransformView and observe that instead
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if (_oldType != _newType)
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{
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if (_newType == typeof(PhotonView))
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{
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listProperty.GetArrayElementAtIndex(i).objectReferenceValue = null;
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Debug.LogError("PhotonView Detected you dropped a PhotonView, this is not allowed. \n It's been removed from observed field.");
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}
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else if (_newType == typeof(Transform))
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{
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// try to get an existing PhotonTransformView ( we don't want any duplicates...)
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PhotonTransformView _ptv = this.m_Target.gameObject.GetComponent<PhotonTransformView>();
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if (_ptv == null)
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{
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// no ptv yet, we create one and enable position and rotation, no scaling, as it's too rarely needed to take bandwidth for nothing
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_ptv = Undo.AddComponent<PhotonTransformView>(this.m_Target.gameObject);
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}
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// switch observe from transform to _ptv
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listProperty.GetArrayElementAtIndex(i).objectReferenceValue = _ptv;
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Debug.Log("PhotonView has detected you dropped a Transform. Instead it's better to observe a PhotonTransformView for better control and performances");
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}
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else if (_newType == typeof(Rigidbody))
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{
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Rigidbody _rb = listProperty.GetArrayElementAtIndex(i).objectReferenceValue as Rigidbody;
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// try to get an existing PhotonRigidbodyView ( we don't want any duplicates...)
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PhotonRigidbodyView _prbv = _rb.gameObject.GetComponent<PhotonRigidbodyView>();
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if (_prbv == null)
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{
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// no _prbv yet, we create one
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_prbv = Undo.AddComponent<PhotonRigidbodyView>(_rb.gameObject);
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}
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// switch observe from transform to _prbv
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listProperty.GetArrayElementAtIndex(i).objectReferenceValue = _prbv;
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Debug.Log("PhotonView has detected you dropped a RigidBody. Instead it's better to observe a PhotonRigidbodyView for better control and performances");
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}
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else if (_newType == typeof(Rigidbody2D))
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{
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// try to get an existing PhotonRigidbody2DView ( we don't want any duplicates...)
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PhotonRigidbody2DView _prb2dv = this.m_Target.gameObject.GetComponent<PhotonRigidbody2DView>();
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if (_prb2dv == null)
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{
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// no _prb2dv yet, we create one
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_prb2dv = Undo.AddComponent<PhotonRigidbody2DView>(this.m_Target.gameObject);
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}
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// switch observe from transform to _prb2dv
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listProperty.GetArrayElementAtIndex(i).objectReferenceValue = _prb2dv;
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Debug.Log("PhotonView has detected you dropped a Rigidbody2D. Instead it's better to observe a PhotonRigidbody2DView for better control and performances");
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}
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else if (_newType == typeof(Animator))
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{
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// try to get an existing PhotonAnimatorView ( we don't want any duplicates...)
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PhotonAnimatorView _pav = this.m_Target.gameObject.GetComponent<PhotonAnimatorView>();
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if (_pav == null)
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{
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// no _pav yet, we create one
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_pav = Undo.AddComponent<PhotonAnimatorView>(this.m_Target.gameObject);
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}
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// switch observe from transform to _prb2dv
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listProperty.GetArrayElementAtIndex(i).objectReferenceValue = _pav;
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Debug.Log("PhotonView has detected you dropped a Animator, so we switched to PhotonAnimatorView so that you can serialized the Animator variables");
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}
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else if (!typeof(IPunObservable).IsAssignableFrom(_newType))
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{
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bool _ignore = false;
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#if PLAYMAKER
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_ignore = _newType == typeof(PlayMakerFSM);// Photon Integration for PlayMaker will swap at runtime to a proxy using iPunObservable.
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#endif
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if (_newType == null || _newType == typeof(Rigidbody) || _newType == typeof(Rigidbody2D))
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{
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_ignore = true;
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}
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if (!_ignore)
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{
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listProperty.GetArrayElementAtIndex(i).objectReferenceValue = null;
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Debug.LogError("PhotonView Detected you dropped a Component missing IPunObservable Interface,\n You dropped a <" + _newType + "> instead. It's been removed from observed field.");
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}
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}
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}
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//Debug.Log( listProperty.GetArrayElementAtIndex( i ).objectReferenceValue.GetType() );
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//Rect statsPosition = new Rect( propertyPosition.xMax + 7, propertyPosition.yMin, statsIcon.width, statsIcon.height );
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//ReorderableListResources.DrawTexture( statsPosition, statsIcon );
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Rect removeButtonRect = new Rect(elementRect.xMax - PhotonGUI.DefaultRemoveButtonStyle.fixedWidth,
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elementRect.yMin + 2,
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PhotonGUI.DefaultRemoveButtonStyle.fixedWidth,
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PhotonGUI.DefaultRemoveButtonStyle.fixedHeight);
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GUI.enabled = !disabled && listProperty.arraySize > 1;
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if (GUI.Button(removeButtonRect, new GUIContent(ReorderableListResources.texRemoveButton), PhotonGUI.DefaultRemoveButtonStyle))
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{
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listProperty.DeleteArrayElementAtIndex(i);
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}
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GUI.enabled = !disabled;
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if (i < listProperty.arraySize - 1)
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{
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texturePosition = new Rect(elementRect.xMin + 2, elementRect.yMax, elementRect.width - 4, 1);
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PhotonGUI.DrawSplitter(texturePosition);
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}
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}
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}
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}
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if (PhotonGUI.AddButton())
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{
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listProperty.InsertArrayElementAtIndex(Mathf.Max(0, listProperty.arraySize - 1));
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}
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this.serializedObject.ApplyModifiedProperties();
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bool isObservedComponentsEmpty = this.m_Target.ObservedComponents.FindAll(item => item != null).Count == 0;
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if (wasObservedComponentsEmpty == true && isObservedComponentsEmpty == false && this.m_Target.Synchronization == ViewSynchronization.Off)
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{
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Undo.RecordObject(this.m_Target, "Change PhotonView");
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this.m_Target.Synchronization = ViewSynchronization.UnreliableOnChange;
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this.serializedObject.Update();
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}
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if (wasObservedComponentsEmpty == false && isObservedComponentsEmpty == true)
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{
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Undo.RecordObject(this.m_Target, "Change PhotonView");
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this.m_Target.Synchronization = ViewSynchronization.Off;
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this.serializedObject.Update();
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}
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}
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}
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} |