112 lines
4.0 KiB
C#
112 lines
4.0 KiB
C#
// ----------------------------------------------------------------------------
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// <copyright file="PhotonRigidbodyView.cs" company="Exit Games GmbH">
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// PhotonNetwork Framework for Unity - Copyright (C) 2018 Exit Games GmbH
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// </copyright>
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// <summary>
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// Component to synchronize rigidbodies via PUN.
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// </summary>
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// <author>developer@exitgames.com</author>
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// ----------------------------------------------------------------------------
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namespace Photon.Pun
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{
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody))]
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[AddComponentMenu("Photon Networking/Photon Rigidbody View")]
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public class PhotonRigidbodyView : MonoBehaviourPun, IPunObservable
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{
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private float m_Distance;
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private float m_Angle;
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private Rigidbody m_Body;
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private Vector3 m_NetworkPosition;
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private Quaternion m_NetworkRotation;
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[HideInInspector]
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public bool m_SynchronizeVelocity = true;
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[HideInInspector]
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public bool m_SynchronizeAngularVelocity = false;
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[HideInInspector]
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public bool m_TeleportEnabled = false;
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[HideInInspector]
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public float m_TeleportIfDistanceGreaterThan = 3.0f;
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public void Awake()
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{
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this.m_Body = GetComponent<Rigidbody>();
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this.m_NetworkPosition = new Vector3();
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this.m_NetworkRotation = new Quaternion();
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}
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public void FixedUpdate()
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{
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if (!this.photonView.IsMine)
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{
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this.m_Body.position = Vector3.MoveTowards(this.m_Body.position, this.m_NetworkPosition, this.m_Distance * (1.0f / PhotonNetwork.SerializationRate));
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this.m_Body.rotation = Quaternion.RotateTowards(this.m_Body.rotation, this.m_NetworkRotation, this.m_Angle * (1.0f / PhotonNetwork.SerializationRate));
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}
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}
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public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
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{
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if (stream.IsWriting)
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{
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stream.SendNext(this.m_Body.position);
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stream.SendNext(this.m_Body.rotation);
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if (this.m_SynchronizeVelocity)
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{
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stream.SendNext(this.m_Body.velocity);
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}
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if (this.m_SynchronizeAngularVelocity)
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{
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stream.SendNext(this.m_Body.angularVelocity);
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}
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}
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else
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{
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this.m_NetworkPosition = (Vector3)stream.ReceiveNext();
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this.m_NetworkRotation = (Quaternion)stream.ReceiveNext();
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if (this.m_TeleportEnabled)
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{
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if (Vector3.Distance(this.m_Body.position, this.m_NetworkPosition) > this.m_TeleportIfDistanceGreaterThan)
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{
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this.m_Body.position = this.m_NetworkPosition;
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}
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}
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if (this.m_SynchronizeVelocity || this.m_SynchronizeAngularVelocity)
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{
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float lag = Mathf.Abs((float)(PhotonNetwork.Time - info.SentServerTime));
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if (this.m_SynchronizeVelocity)
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{
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this.m_Body.velocity = (Vector3)stream.ReceiveNext();
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this.m_NetworkPosition += this.m_Body.velocity * lag;
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this.m_Distance = Vector3.Distance(this.m_Body.position, this.m_NetworkPosition);
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}
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if (this.m_SynchronizeAngularVelocity)
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{
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this.m_Body.angularVelocity = (Vector3)stream.ReceiveNext();
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this.m_NetworkRotation = Quaternion.Euler(this.m_Body.angularVelocity * lag) * this.m_NetworkRotation;
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this.m_Angle = Quaternion.Angle(this.m_Body.rotation, this.m_NetworkRotation);
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}
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}
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}
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}
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}
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} |