35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using UnityEngine;
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namespace Photon.Pun.Demo.Asteroids
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{
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public class AsteroidsGame
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{
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public const float ASTEROIDS_MIN_SPAWN_TIME = 5.0f;
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public const float ASTEROIDS_MAX_SPAWN_TIME = 10.0f;
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public const float PLAYER_RESPAWN_TIME = 4.0f;
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public const int PLAYER_MAX_LIVES = 3;
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public const string PLAYER_LIVES = "PlayerLives";
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public const string PLAYER_READY = "IsPlayerReady";
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public const string PLAYER_LOADED_LEVEL = "PlayerLoadedLevel";
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public static Color GetColor(int colorChoice)
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{
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switch (colorChoice)
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{
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case 0: return Color.red;
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case 1: return Color.green;
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case 2: return Color.blue;
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case 3: return Color.yellow;
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case 4: return Color.cyan;
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case 5: return Color.grey;
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case 6: return Color.magenta;
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case 7: return Color.white;
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}
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return Color.black;
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}
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}
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} |