Pun-01/Assets/Photon/PhotonUnityNetworking/UtilityScripts/Debugging/PhotonStatsGui.cs
2022-07-08 09:14:55 +08:00

170 lines
7.2 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="PhotonStatsGui.cs" company="Exit Games GmbH">
// Part of: Photon Unity Utilities,
// </copyright>
// <summary>
// Basic GUI to show traffic and health statistics of the connection to Photon,
// toggled by shift+tab.
// Part of the [Optional GUI](@ref optionalGui).
// </summary>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
using ExitGames.Client.Photon;
namespace Photon.Pun.UtilityScripts
{
/// <summary>
/// Basic GUI to show traffic and health statistics of the connection to Photon,
/// toggled by shift+tab.
/// </summary>
/// <remarks>
/// The shown health values can help identify problems with connection losses or performance.
/// Example:
/// If the time delta between two consecutive SendOutgoingCommands calls is a second or more,
/// chances rise for a disconnect being caused by this (because acknowledgements to the server
/// need to be sent in due time).
/// </remarks>
/// \ingroup optionalGui
public class PhotonStatsGui : MonoBehaviour
{
/// <summary>Shows or hides GUI (does not affect if stats are collected).</summary>
public bool statsWindowOn = true;
/// <summary>Option to turn collecting stats on or off (used in Update()).</summary>
public bool statsOn = true;
/// <summary>Shows additional "health" values of connection.</summary>
public bool healthStatsVisible;
/// <summary>Shows additional "lower level" traffic stats.</summary>
public bool trafficStatsOn;
/// <summary>Show buttons to control stats and reset them.</summary>
public bool buttonsOn;
/// <summary>Positioning rect for window.</summary>
public Rect statsRect = new Rect(0, 100, 200, 50);
/// <summary>Unity GUI Window ID (must be unique or will cause issues).</summary>
public int WindowId = 100;
public void Start()
{
if (this.statsRect.x <= 0)
{
this.statsRect.x = Screen.width - this.statsRect.width;
}
}
/// <summary>Checks for shift+tab input combination (to toggle statsOn).</summary>
public void Update()
{
if (Input.GetKeyDown(KeyCode.Tab) && Input.GetKey(KeyCode.LeftShift))
{
this.statsWindowOn = !this.statsWindowOn;
this.statsOn = true; // enable stats when showing the window
}
}
public void OnGUI()
{
if (PhotonNetwork.NetworkingClient.LoadBalancingPeer.TrafficStatsEnabled != statsOn)
{
PhotonNetwork.NetworkingClient.LoadBalancingPeer.TrafficStatsEnabled = this.statsOn;
}
if (!this.statsWindowOn)
{
return;
}
this.statsRect = GUILayout.Window(this.WindowId, this.statsRect, this.TrafficStatsWindow, "Messages (shift+tab)");
}
public void TrafficStatsWindow(int windowID)
{
bool statsToLog = false;
TrafficStatsGameLevel gls = PhotonNetwork.NetworkingClient.LoadBalancingPeer.TrafficStatsGameLevel;
long elapsedMs = PhotonNetwork.NetworkingClient.LoadBalancingPeer.TrafficStatsElapsedMs / 1000;
if (elapsedMs == 0)
{
elapsedMs = 1;
}
GUILayout.BeginHorizontal();
this.buttonsOn = GUILayout.Toggle(this.buttonsOn, "buttons");
this.healthStatsVisible = GUILayout.Toggle(this.healthStatsVisible, "health");
this.trafficStatsOn = GUILayout.Toggle(this.trafficStatsOn, "traffic");
GUILayout.EndHorizontal();
string total = string.Format("Out {0,4} | In {1,4} | Sum {2,4}", gls.TotalOutgoingMessageCount, gls.TotalIncomingMessageCount, gls.TotalMessageCount);
string elapsedTime = string.Format("{0}sec average:", elapsedMs);
string average = string.Format("Out {0,4} | In {1,4} | Sum {2,4}", gls.TotalOutgoingMessageCount / elapsedMs, gls.TotalIncomingMessageCount / elapsedMs, gls.TotalMessageCount / elapsedMs);
GUILayout.Label(total);
GUILayout.Label(elapsedTime);
GUILayout.Label(average);
if (this.buttonsOn)
{
GUILayout.BeginHorizontal();
this.statsOn = GUILayout.Toggle(this.statsOn, "stats on");
if (GUILayout.Button("Reset"))
{
PhotonNetwork.NetworkingClient.LoadBalancingPeer.TrafficStatsReset();
PhotonNetwork.NetworkingClient.LoadBalancingPeer.TrafficStatsEnabled = true;
}
statsToLog = GUILayout.Button("To Log");
GUILayout.EndHorizontal();
}
string trafficStatsIn = string.Empty;
string trafficStatsOut = string.Empty;
if (this.trafficStatsOn)
{
GUILayout.Box("Traffic Stats");
trafficStatsIn = "Incoming: \n" + PhotonNetwork.NetworkingClient.LoadBalancingPeer.TrafficStatsIncoming.ToString();
trafficStatsOut = "Outgoing: \n" + PhotonNetwork.NetworkingClient.LoadBalancingPeer.TrafficStatsOutgoing.ToString();
GUILayout.Label(trafficStatsIn);
GUILayout.Label(trafficStatsOut);
}
string healthStats = string.Empty;
if (this.healthStatsVisible)
{
GUILayout.Box("Health Stats");
healthStats = string.Format(
"ping: {6}[+/-{7}]ms resent:{8} \n\nmax ms between\nsend: {0,4} \ndispatch: {1,4} \n\nlongest dispatch for: \nev({3}):{2,3}ms \nop({5}):{4,3}ms",
gls.LongestDeltaBetweenSending,
gls.LongestDeltaBetweenDispatching,
gls.LongestEventCallback,
gls.LongestEventCallbackCode,
gls.LongestOpResponseCallback,
gls.LongestOpResponseCallbackOpCode,
PhotonNetwork.NetworkingClient.LoadBalancingPeer.RoundTripTime,
PhotonNetwork.NetworkingClient.LoadBalancingPeer.RoundTripTimeVariance,
PhotonNetwork.NetworkingClient.LoadBalancingPeer.ResentReliableCommands);
GUILayout.Label(healthStats);
}
if (statsToLog)
{
string complete = string.Format("{0}\n{1}\n{2}\n{3}\n{4}\n{5}", total, elapsedTime, average, trafficStatsIn, trafficStatsOut, healthStats);
Debug.Log(complete);
}
// if anything was clicked, the height of this window is likely changed. reduce it to be layouted again next frame
if (GUI.changed)
{
this.statsRect.height = 100;
}
GUI.DragWindow();
}
}
}