807 lines
25 KiB
C#
807 lines
25 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="PunCockpit.cs" company="Exit Games GmbH">
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// Part of: Pun Cockpit Demo
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// </copyright>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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using Photon.Pun.Demo.Cockpit.Forms;
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using Photon.Pun.Demo.Shared;
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using Photon.Realtime;
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using Hashtable = ExitGames.Client.Photon.Hashtable;
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namespace Photon.Pun.Demo.Cockpit
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{
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/// <summary>
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/// UI based work in progress to test out api and act as foundation when dealing with room, friends and player list
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/// </summary>
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public class PunCockpit : MonoBehaviourPunCallbacks
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{
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public static PunCockpit Instance;
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public static bool Embedded;
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public static string EmbeddedGameTitle = "";
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public bool debug = false;
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public string UserId { get; set; }
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public Text Title;
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public Text StateText; // set in inspector
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public Text UserIdText; // set in inspector
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[Header("Demo Integration")]
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public CanvasGroup MinimalCanvasGroup;
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public CanvasGroup MaximalCanvasGroup;
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public GameObject MinimizeButton;
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public GameObject MinimalUIEmbeddHelp;
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[Header("Connection UI")]
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public GameObject ConnectingLabel;
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public GameObject ConnectionPanel;
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public GameObject AdvancedConnectionPanel;
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public Dropdown ConnectAsDropDown;
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[Header("Common UI")]
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public GameObject InfosPanel;
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public GameObject MinimalUiInfosPanel;
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[Header("Lobby UI")]
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public GameObject LobbyPanel;
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public Selectable JoinLobbyButton;
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public RoomListView RoomListManager;
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public FriendListView FriendListManager;
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public GameObject RoomListMatchMakingForm;
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[Header("Game UI")]
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public GameObject GamePanel;
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public PlayerListView PlayerListManager;
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public PlayerDetailsController PlayerDetailsManager;
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public InputField RoomCustomPropertyInputfield;
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[Header("Photon Settings")]
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/// <summary>
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/// The game version override. This is one way to let the user define the gameversion, and set it properly right after we call connect to override the server settings
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/// Check ConnectAndJoinRandom.cs for another example of gameversion overriding
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/// </summary>
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public string GameVersionOverride = String.Empty;
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/// <summary>
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/// The reset flag for best cloud ServerSettings.
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/// This is one way to let the user define if bestcloud cache should be reseted when connecting.
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/// </summary>
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public bool ResetBestRegionCodeInPreferences = false;
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[Header("Room Options")]
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public int MaxPlayers = 4;
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public int PlayerTtl = 0;
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public int EmptyRoomTtl = 0;
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public string Plugins = "";
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public bool PublishUserId = true;
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public bool IsVisible = true;
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public bool IsOpen = true;
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//public bool CheckUserOnJoin = false;
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public bool CleanupCacheOnLeave = true;
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public bool DeleteNullProperties = false;
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[Header("Room Options UI")]
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public IntInputField PlayerTtlField;
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public IntInputField EmptyRoomTtlField;
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public IntInputField MaxPlayersField;
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public StringInputField PluginsField;
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public BoolInputField PublishUserIdField;
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public BoolInputField IsVisibleField;
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public BoolInputField IsOpenField;
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public BoolInputField CleanupCacheOnLeaveField;
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// public BoolInputField CheckUserOnJoinField;
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public BoolInputField DeleteNullPropertiesField;
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[Header("Friends Options")]
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public FriendListView.FriendDetail[] FriendsList =
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new FriendListView.FriendDetail[]{
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new FriendListView.FriendDetail("Joe","Joe"),
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new FriendListView.FriendDetail("Jane","Jane"),
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new FriendListView.FriendDetail("Bob","Bob")
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};
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[Header("Modal window")]
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public CanvasGroup ModalWindow;
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public RegionListView RegionListView;
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public Text RegionListLoadingFeedback;
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public void Start()
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{
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Instance = this;
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// doc setup
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DocLinks.Language = DocLinks.Languages.English;
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DocLinks.Product = DocLinks.Products.Pun;
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DocLinks.Version = DocLinks.Versions.V2;
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//
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ModalWindow.gameObject.SetActive (false);
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MaximalCanvasGroup.gameObject.SetActive(true);
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this.UserIdText.text = "";
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this.StateText.text = "";
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this.StateText.gameObject.SetActive(true);
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this.UserIdText.gameObject.SetActive(true);
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this.Title.gameObject.SetActive(true);
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this.ConnectingLabel.SetActive(false);
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this.LobbyPanel.SetActive(false);
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this.GamePanel.SetActive(false);
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if (string.IsNullOrEmpty(UserId))
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{
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UserId = "user" + Environment.TickCount % 99; //made-up username
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}
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PlayerTtlField.SetValue(this.PlayerTtl);
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EmptyRoomTtlField.SetValue(this.EmptyRoomTtl);
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MaxPlayersField.SetValue(this.MaxPlayers);
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PluginsField.SetValue(this.Plugins);
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PublishUserIdField.SetValue(this.PublishUserId);
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IsVisibleField.SetValue(this.IsVisible);
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IsOpenField.SetValue(this.IsOpen);
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CleanupCacheOnLeaveField.SetValue(this.CleanupCacheOnLeave);
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//CheckUserOnJoinField.SetValue (this.CheckUserOnJoin);
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DeleteNullPropertiesField.SetValue(this.DeleteNullProperties);
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// prefill dropdown selection of users
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ConnectAsDropDown.ClearOptions();
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ConnectAsDropDown.AddOptions(FriendsList.Select(x => x.NickName).ToList());
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// check the current network status
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if (PhotonNetwork.IsConnected)
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{
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if (PhotonNetwork.Server == ServerConnection.GameServer)
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{
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this.OnJoinedRoom ();
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}
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else if (PhotonNetwork.Server == ServerConnection.MasterServer || PhotonNetwork.Server == ServerConnection.NameServer)
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{
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if (PhotonNetwork.InLobby)
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{
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this.OnJoinedLobby ();
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}
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else
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{
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this.OnConnectedToMaster ();
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}
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}
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}else
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{
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this.SwitchToSimpleConnection();
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if (!Embedded)
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{
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MinimizeButton.SetActive(false);
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SwitchtoMaximalPanel();
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}
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else
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{
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this.Title.text = EmbeddedGameTitle;
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SwitchtoMinimalPanel();
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}
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}
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}
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public void SwitchtoMinimalPanel()
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{
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MinimalCanvasGroup.gameObject.SetActive(true);
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MaximalCanvasGroup.alpha = 0f;
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MaximalCanvasGroup.blocksRaycasts = false;
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MaximalCanvasGroup.interactable = false;
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}
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public void SwitchtoMaximalPanel()
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{
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MinimalUIEmbeddHelp.SetActive(false);
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MinimalCanvasGroup.gameObject.SetActive(false);
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MaximalCanvasGroup.alpha = 1f;
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MaximalCanvasGroup.blocksRaycasts = true;
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MaximalCanvasGroup.interactable = true;
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}
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public void SwitchToAdvancedConnection()
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{
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this.ConnectionPanel.gameObject.SetActive(false);
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this.AdvancedConnectionPanel.gameObject.SetActive(true);
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}
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public void SwitchToSimpleConnection()
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{
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this.ConnectionPanel.gameObject.SetActive(true);
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this.AdvancedConnectionPanel.gameObject.SetActive(false);
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}
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public void ToggleInfosInMinimalPanel()
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{
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MinimalUiInfosPanel.SetActive(!MinimalUiInfosPanel.activeSelf);
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}
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public void RequestInfosPanel(GameObject Parent)
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{
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if (Parent != null)
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{
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InfosPanel.transform.SetParent(Parent.transform, false);
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}
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}
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public void OnUserIdSubmited(string userId)
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{
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this.UserId = userId;
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this.Connect();
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}
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public void SetPlayerTtlRoomOption(int value)
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{
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this.PlayerTtl = value;
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if (debug) Debug.Log("PunCockpit:PlayerTtl = " + this.PlayerTtl);
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}
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public void SetEmptyRoomTtlRoomOption(int value)
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{
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this.EmptyRoomTtl = value;
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if (debug) Debug.Log("PunCockpit:EmptyRoomTtl = " + this.EmptyRoomTtl);
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}
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public void SetMaxPlayersRoomOption(int value)
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{
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this.MaxPlayers = value;
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if (debug) Debug.Log("PunCockpit:MaxPlayers = " + this.MaxPlayers);
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}
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public void SetPluginsRoomOption(string value)
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{
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this.Plugins = value;
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if (debug) Debug.Log("PunCockpit:Plugins = " + this.Plugins);
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}
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public void SetPublishUserId(bool value)
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{
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this.PublishUserId = value;
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if (debug) Debug.Log("PunCockpit:PublishUserId = " + this.PublishUserId);
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}
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public void SetIsVisible(bool value)
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{
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this.IsVisible = value;
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if (debug) Debug.Log("PunCockpit:IsVisible = " + this.IsVisible);
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}
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public void SetIsOpen(bool value)
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{
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this.IsOpen = value;
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if (debug) Debug.Log("PunCockpit:IsOpen = " + this.IsOpen);
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}
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// public void SetCheckUserOnJoin(bool value)
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// {
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// this.CheckUserOnJoin = value;
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// Debug.Log ("CheckUserOnJoin = " + this.CheckUserOnJoin);
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// }
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public void SetResetBestRegionCodeInPreferences(bool value)
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{
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this.ResetBestRegionCodeInPreferences = value;
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if (debug) Debug.Log("PunCockpit:ResetBestRegionCodeInPreferences = " + this.ResetBestRegionCodeInPreferences);
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}
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public void SetCleanupCacheOnLeave(bool value)
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{
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this.CleanupCacheOnLeave = value;
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if (debug) Debug.Log("PunCockpit:CleanupCacheOnLeave = " + this.CleanupCacheOnLeave);
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}
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public void SetDeleteNullProperties(bool value)
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{
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this.DeleteNullProperties = value;
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if (debug) Debug.Log("PunCockpit:DeleteNullProperties = " + this.DeleteNullProperties);
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}
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LoadBalancingClient _lbc;
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bool _regionPingProcessActive;
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List<Region> RegionsList;
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/// <summary>
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/// in progress, not fully working
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/// </summary>
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public void PingRegions()
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{
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ModalWindow.gameObject.SetActive (true);
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RegionListLoadingFeedback.text = "Connecting to NameServer...";
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_regionPingProcessActive = true;
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if (debug) Debug.Log("PunCockpit:PingRegions:ConnectToNameServer");
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_lbc = new LoadBalancingClient();
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_lbc.AddCallbackTarget(this);
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_lbc.StateChanged += OnStateChanged;
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_lbc.AppId = PhotonNetwork.PhotonServerSettings.AppSettings.AppIdRealtime;
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_lbc.ConnectToNameServer ();
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}
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void Update()
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{
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if (_lbc!=null) _lbc.Service();
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if (RegionsList !=null)
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{
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if (this.ModalWindow.gameObject.activeInHierarchy) {
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if (PunCockpit.Instance.debug) Debug.Log("PunCockpit:OnRegionsPinged");
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this.RegionListView.OnRegionListUpdate (RegionsList);
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}
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_lbc = null;
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RegionListLoadingFeedback.text = string.Empty;
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RegionsList = null;
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}
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}
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void OnStateChanged(ClientState previousState, ClientState state)
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{
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if (state == ClientState.ConnectedToNameServer) {
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_lbc.StateChanged -= this.OnStateChanged;
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if (debug) Debug.Log("PunCockpit:OnStateChanged: ClientState.ConnectedToNameServer. Waiting for OnRegionListReceived callback.");
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RegionListLoadingFeedback.text = "Waiting for application Region List...";
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}
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}
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public override void OnRegionListReceived(RegionHandler regionHandler)
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{
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if (PunCockpit.Instance.debug)
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Debug.Log ("PunCockpit:OnRegionListReceived: " + regionHandler);
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if (_regionPingProcessActive)
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{
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RegionListLoadingFeedback.text = "Pinging Regions...";
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_regionPingProcessActive = false;
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regionHandler.PingMinimumOfRegions (OnRegionsPinged, null);
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}
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}
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private void OnRegionsPinged(RegionHandler regionHandler)
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{
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RegionsList = regionHandler.EnabledRegions.OrderBy(x=>x.Ping).ToList();
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// will check this on Update() to get back to the main thread.
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}
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public void CloseRegionListView()
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{
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RegionsList = null;
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if (_lbc != null) {
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_lbc.Disconnect ();
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_lbc = null;
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}
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_regionPingProcessActive = false;
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this.RegionListView.ResetList ();
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this.ModalWindow.gameObject.SetActive (false);
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}
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public void LoadLevel(string level)
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{
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if (debug) Debug.Log("PunCockpit:LoadLevel(" +level+")");
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PhotonNetwork.LoadLevel(level);
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}
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public void SetRoomCustomProperty(string value)
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{
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if (debug) Debug.Log("PunCockpit:SetRoomCustomProperty() c0 = " + value);
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PhotonNetwork.CurrentRoom.SetCustomProperties(new Hashtable() { { "C0", value } });
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}
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private string roomNameToEnter;
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public void JoinRoom(string roomName)
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{
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this.RoomListManager.ResetList();
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this.LobbyPanel.gameObject.SetActive(false);
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this.ConnectingLabel.SetActive(true);
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this.roomNameToEnter = roomName;
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PhotonNetwork.JoinRoom(roomName);
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}
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public void CreateRoom()
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{
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this.CreateRoom(null, null, LobbyType.Default);
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}
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public void CreateRoom(string roomName, string lobbyName = "MyLobby", LobbyType lobbyType = LobbyType.SqlLobby, string[] expectedUsers = null)
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{
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if (debug) Debug.Log("PunCockpit:CreateRoom roomName:" + roomName + " lobbyName:" + lobbyName + " lobbyType:" + lobbyType + " expectedUsers:" + (expectedUsers == null ? "null" : expectedUsers.ToStringFull()));
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this.RoomListManager.ResetList();
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this.LobbyPanel.gameObject.SetActive(false);
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this.ConnectingLabel.SetActive(true);
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RoomOptions _roomOptions = this.GetRoomOptions();
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if (debug) Debug.Log("PunCockpit:Room options <" + _roomOptions + ">");
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TypedLobby sqlLobby = new TypedLobby(lobbyName, lobbyType);
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bool _result = PhotonNetwork.CreateRoom(roomName, _roomOptions, sqlLobby, expectedUsers);
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if (debug) Debug.Log("PunCockpit:CreateRoom() -> " + _result);
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}
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public void JoinRandomRoom()
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{
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PhotonNetwork.JoinRandomRoom();
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}
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public void LeaveRoom()
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{
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PlayerListManager.ResetList();
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this.GamePanel.gameObject.SetActive(false);
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this.ConnectingLabel.SetActive(true);
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PhotonNetwork.LeaveRoom();
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}
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public void Connect()
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{
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this.ConnectionPanel.gameObject.SetActive(false);
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this.AdvancedConnectionPanel.gameObject.SetActive(false);
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PhotonNetwork.AuthValues = new AuthenticationValues();
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PhotonNetwork.AuthValues.UserId = this.UserId;
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this.ConnectingLabel.SetActive(true);
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PhotonNetwork.ConnectUsingSettings();
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//if (GameVersionOverride != string.Empty) {
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// PhotonNetwork.GameVersion = "28"; // GameVersionOverride;
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// }
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}
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public void ReConnect()
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{
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this.ConnectionPanel.gameObject.SetActive(false);
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this.AdvancedConnectionPanel.gameObject.SetActive(false);
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PhotonNetwork.AuthValues = new AuthenticationValues();
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PhotonNetwork.AuthValues.UserId = this.UserId;
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this.ConnectingLabel.SetActive(true);
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PhotonNetwork.Reconnect();
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}
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public void ReconnectAndRejoin()
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{
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this.ConnectionPanel.gameObject.SetActive(false);
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this.AdvancedConnectionPanel.gameObject.SetActive(false);
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PhotonNetwork.AuthValues = new AuthenticationValues();
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PhotonNetwork.AuthValues.UserId = this.UserId;
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this.ConnectingLabel.SetActive(true);
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PhotonNetwork.ReconnectAndRejoin();
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}
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public void ConnectToBestCloudServer()
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{
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PhotonNetwork.NetworkingClient.AppId = PhotonNetwork.PhotonServerSettings.AppSettings.AppIdRealtime;
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this.ConnectionPanel.gameObject.SetActive(false);
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this.AdvancedConnectionPanel.gameObject.SetActive(false);
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PhotonNetwork.AuthValues = new AuthenticationValues();
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PhotonNetwork.AuthValues.UserId = this.UserId;
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this.ConnectingLabel.SetActive(true);
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if (this.ResetBestRegionCodeInPreferences) {
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ServerSettings.ResetBestRegionCodeInPreferences ();
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}
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PhotonNetwork.ConnectToBestCloudServer();
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if (GameVersionOverride != string.Empty) {
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PhotonNetwork.GameVersion = GameVersionOverride;
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}
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}
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public void ConnectToRegion(string region)
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{
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if (debug) Debug.Log("PunCockpit:ConnectToRegion(" + region + ")");
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PhotonNetwork.NetworkingClient.AppId = PhotonNetwork.PhotonServerSettings.AppSettings.AppIdRealtime;
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this.ConnectionPanel.gameObject.SetActive(false);
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this.AdvancedConnectionPanel.gameObject.SetActive(false);
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PhotonNetwork.AuthValues = new AuthenticationValues();
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PhotonNetwork.AuthValues.UserId = this.UserId;
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this.ConnectingLabel.SetActive(true);
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bool _result = PhotonNetwork.ConnectToRegion(region);
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if (GameVersionOverride != string.Empty) {
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PhotonNetwork.GameVersion = GameVersionOverride;
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}
|
|
|
|
if (debug) Debug.Log("PunCockpit:ConnectToRegion(" + region + ") ->" + _result);
|
|
}
|
|
|
|
|
|
|
|
public void ConnectOffline()
|
|
{
|
|
if (debug) Debug.Log("PunCockpit:ConnectOffline()");
|
|
PhotonNetwork.OfflineMode = true;
|
|
}
|
|
|
|
public void JoinLobby()
|
|
{
|
|
if (debug) Debug.Log("PunCockpit:JoinLobby()");
|
|
bool _result = PhotonNetwork.JoinLobby();
|
|
|
|
if (!_result) {
|
|
Debug.LogError ("PunCockpit: Could not joinLobby");
|
|
}
|
|
|
|
}
|
|
|
|
public void Disconnect()
|
|
{
|
|
if (debug) Debug.Log("PunCockpit:Disconnect()");
|
|
PhotonNetwork.Disconnect();
|
|
}
|
|
|
|
|
|
public void OpenDashboard()
|
|
{
|
|
Application.OpenURL("https://dashboard.photonengine.com");
|
|
}
|
|
|
|
|
|
#region CONNECT UI
|
|
public void OnDropdownConnectAs(int dropdownIndex)
|
|
{
|
|
if (debug) Debug.Log("PunCockpit:OnDropdownConnectAs(" + dropdownIndex + ")");
|
|
|
|
this.UserId = this.FriendsList[dropdownIndex].UserId;
|
|
PlayerPrefs.SetString(UserIdUiForm.UserIdPlayerPref, this.UserId);
|
|
|
|
StartCoroutine(OnDropdownConnectAs_CB());
|
|
}
|
|
|
|
IEnumerator OnDropdownConnectAs_CB()
|
|
{
|
|
// wait for the dropdown to animate.
|
|
yield return new WaitForSeconds(0.2f);
|
|
|
|
this.Connect();
|
|
}
|
|
|
|
#endregion
|
|
#region IN LOBBY UI
|
|
|
|
public void OnLobbyToolsViewTabChanged(string tabId)
|
|
{
|
|
// Debug.Log("PunCockpit:OnLobbyToolsViewTabChanged("+tabId+")");
|
|
}
|
|
|
|
|
|
#endregion
|
|
|
|
#region IN ROOM UI
|
|
|
|
public void OnSelectPlayer()
|
|
{
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region PUN CallBacks
|
|
|
|
public override void OnConnected()
|
|
{
|
|
if (debug) Debug.Log("PunCockpit:OnConnected()");
|
|
|
|
this.ConnectingLabel.SetActive(false);
|
|
|
|
this.UserIdText.text = "UserId:" + this.UserId + " Nickname:" + PhotonNetwork.NickName;
|
|
}
|
|
|
|
public override void OnDisconnected(DisconnectCause cause)
|
|
{
|
|
if (debug) Debug.Log("PunCockpit:OnDisconnected("+cause+")");
|
|
|
|
this.ConnectingLabel.SetActive(false);
|
|
this.UserIdText.text = string.Empty;
|
|
this.StateText.text = string.Empty;
|
|
|
|
this.GamePanel.gameObject.SetActive(false);
|
|
this.LobbyPanel.gameObject.SetActive(false);
|
|
this.ConnectionPanel.gameObject.SetActive(true);
|
|
|
|
}
|
|
|
|
public override void OnConnectedToMaster()
|
|
{
|
|
if (debug) Debug.Log("PunCockpit:OnConnectedToMaster()");
|
|
|
|
|
|
this.StateText.text = "Connected to Master" + (PhotonNetwork.OfflineMode ? " <Color=Red><b>Offline</b></color>" : "");
|
|
|
|
this.SetUpLobbyGenericUI();
|
|
}
|
|
|
|
public override void OnJoinedLobby()
|
|
{
|
|
this.StateText.text = "Connected to Lobby";
|
|
|
|
if (debug) Debug.Log("PunCockpit:OnJoinedLobby()");
|
|
this.SetUpLobbyGenericUI();
|
|
}
|
|
|
|
void SetUpLobbyGenericUI()
|
|
{
|
|
this.ConnectingLabel.gameObject.SetActive(false);
|
|
this.AdvancedConnectionPanel.gameObject.SetActive(false);
|
|
this.LobbyPanel.gameObject.SetActive(true);
|
|
this.RoomListManager.OnJoinedLobbyCallBack();
|
|
this.FriendListManager.SetFriendDetails(this.FriendsList);
|
|
|
|
JoinLobbyButton.interactable = !PhotonNetwork.InLobby && !PhotonNetwork.OfflineMode;
|
|
|
|
|
|
RoomListManager.gameObject.SetActive(!PhotonNetwork.OfflineMode);
|
|
FriendListManager.gameObject.SetActive(!PhotonNetwork.OfflineMode);
|
|
|
|
RoomListMatchMakingForm.SetActive(!PhotonNetwork.InLobby);
|
|
}
|
|
|
|
public override void OnRoomPropertiesUpdate(Hashtable propertiesThatChanged)
|
|
{
|
|
if (debug) Debug.Log("PunCockpit:OnRoomPropertiesUpdate() " + propertiesThatChanged.ToStringFull());
|
|
|
|
if (propertiesThatChanged.ContainsKey("C0"))
|
|
{
|
|
RoomCustomPropertyInputfield.text = propertiesThatChanged["C0"].ToString();
|
|
}
|
|
}
|
|
|
|
public override void OnLeftLobby()
|
|
{
|
|
if (debug) Debug.Log("PunCockpit:OnLeftLobby()");
|
|
|
|
this.RoomListManager.ResetList();
|
|
this.LobbyPanel.gameObject.SetActive(false);
|
|
}
|
|
|
|
public override void OnCreateRoomFailed(short returnCode, string message)
|
|
{
|
|
if (debug) Debug.Log("PunCockpit:OnCreateRoomFailed(" + returnCode + "," + message + ")");
|
|
}
|
|
|
|
public override void OnJoinRandomFailed(short returnCode, string message)
|
|
{
|
|
if (debug) Debug.Log("PunCockpit:OnJoinRandomFailed(" + returnCode + "," + message + ")");
|
|
}
|
|
|
|
public override void OnJoinedRoom()
|
|
{
|
|
|
|
this.StateText.text = "Connected to GameServer " + (PhotonNetwork.OfflineMode ? " <Color=Red><b>Offline</b></color>" : "");
|
|
|
|
|
|
if (debug) Debug.Log("PunCockpit:OnJoinedRoom()");
|
|
|
|
this.ConnectingLabel.gameObject.SetActive(false);
|
|
|
|
this.PlayerListManager.ResetList();
|
|
|
|
this.GamePanel.gameObject.SetActive(true);
|
|
|
|
this.PlayerDetailsManager.SetPlayerTarget(PhotonNetwork.LocalPlayer);
|
|
|
|
}
|
|
|
|
public override void OnJoinRoomFailed(short returnCode, string message)
|
|
{
|
|
switch (returnCode)
|
|
{
|
|
case ErrorCode.JoinFailedFoundInactiveJoiner:
|
|
if (!string.IsNullOrEmpty(this.roomNameToEnter))
|
|
{
|
|
PhotonNetwork.RejoinRoom(this.roomNameToEnter);
|
|
this.roomNameToEnter = null;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override void OnLeftRoom()
|
|
{
|
|
if (debug) Debug.Log("PunCockpit:OnLeftRoom()");
|
|
this.GamePanel.gameObject.SetActive(false);
|
|
|
|
if (PhotonNetwork.OfflineMode)
|
|
{
|
|
this.ConnectingLabel.gameObject.SetActive(false);
|
|
this.ConnectionPanel.gameObject.SetActive (true);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
RoomOptions GetRoomOptions()
|
|
{
|
|
RoomOptions _roomOptions = new RoomOptions();
|
|
|
|
_roomOptions.MaxPlayers = (byte)this.MaxPlayers;
|
|
|
|
_roomOptions.IsOpen = this.IsOpen;
|
|
|
|
_roomOptions.IsVisible = this.IsVisible;
|
|
|
|
_roomOptions.EmptyRoomTtl = this.EmptyRoomTtl;
|
|
|
|
_roomOptions.PlayerTtl = this.PlayerTtl;
|
|
|
|
_roomOptions.PublishUserId = this.PublishUserId;
|
|
|
|
_roomOptions.CleanupCacheOnLeave = this.CleanupCacheOnLeave;
|
|
_roomOptions.DeleteNullProperties = this.DeleteNullProperties;
|
|
|
|
_roomOptions.CustomRoomProperties = new ExitGames.Client.Photon.Hashtable() { { "C0", "Hello" } };
|
|
_roomOptions.CustomRoomPropertiesForLobby = new string[] { "C0" };
|
|
|
|
|
|
return _roomOptions;
|
|
}
|
|
}
|
|
} |