68 lines
2.1 KiB
C#
68 lines
2.1 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="GameVersionField.cs" company="Exit Games GmbH">
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// Part of: Pun Cockpit
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// </copyright>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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using UnityEngine.UI;
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namespace Photon.Pun.Demo.Cockpit
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{
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/// <summary>
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/// Game version field.
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/// </summary>
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public class GameVersionField : MonoBehaviour
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{
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public InputField PropertyValueInput;
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private string _cache;
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private bool registered;
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private void OnEnable()
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{
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if (!this.registered)
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{
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this.registered = true;
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this.PropertyValueInput.onEndEdit.AddListener(this.OnEndEdit);
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}
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}
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private void OnDisable()
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{
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this.registered = false;
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this.PropertyValueInput.onEndEdit.RemoveListener(this.OnEndEdit);
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}
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private void Update()
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{
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if (PhotonNetwork.PhotonServerSettings.AppSettings.AppVersion != this._cache)
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{
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this._cache = PhotonNetwork.PhotonServerSettings.AppSettings.AppVersion;
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this.PropertyValueInput.text = this._cache;
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}
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}
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// new UI will fire "EndEdit" event also when loosing focus. So check "enter" key and only then submit form.
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public void OnEndEdit(string value)
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{
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if (Input.GetKey(KeyCode.Return) || Input.GetKey(KeyCode.KeypadEnter) || Input.GetKey(KeyCode.Tab))
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{
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this.SubmitForm(value.Trim());
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}
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else
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{
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this.SubmitForm(value);
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}
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}
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public void SubmitForm(string value)
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{
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this._cache = value;
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PunCockpit.Instance.GameVersionOverride = this._cache;
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//Debug.Log("PunCockpit.GameVersionOverride = " + PunCockpit.Instance.GameVersionOverride, this);
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}
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}
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} |