69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="SendRateOnSerializeField.cs" company="Exit Games GmbH">
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// Part of: Pun Cockpit Demo
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// </copyright>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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using UnityEngine.UI;
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namespace Photon.Pun.Demo.Cockpit
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{
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/// <summary>
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/// PhotonNetwork.SerializationRate InputField
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/// </summary>
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public class SendRateOnSerializeField : MonoBehaviour
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{
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public InputField PropertyValueInput;
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int _cache;
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bool registered;
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void OnEnable()
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{
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if (!registered)
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{
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registered = true;
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PropertyValueInput.onEndEdit.AddListener(OnEndEdit);
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}
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}
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void OnDisable()
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{
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registered = false;
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PropertyValueInput.onEndEdit.RemoveListener(OnEndEdit);
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}
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void Update()
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{
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if (PhotonNetwork.SerializationRate != _cache)
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{
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_cache = PhotonNetwork.SerializationRate;
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PropertyValueInput.text = _cache.ToString();
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}
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}
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// new UI will fire "EndEdit" event also when loosing focus. So check "enter" key and only then StartChat.
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public void OnEndEdit(string value)
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{
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if (Input.GetKey(KeyCode.Return) || Input.GetKey(KeyCode.KeypadEnter) || Input.GetKey(KeyCode.Tab))
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{
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this.SubmitForm(value.Trim());
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}
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else
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{
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this.SubmitForm(value);
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}
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}
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public void SubmitForm(string value)
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{
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_cache = int.Parse(PropertyValueInput.text);
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PhotonNetwork.SerializationRate = _cache;
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//Debug.Log("PhotonNetwork.SerializationRate = " + PhotonNetwork.SerializationRate, this);
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}
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}
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} |