first commit

This commit is contained in:
2022-07-01 09:54:51 +08:00
commit 445012dd48
1394 changed files with 198277 additions and 0 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(RobotFreeAnim))]
public class RobotFreeAnimEditor : Editor
{
// ** Clean Old Prefs ** To remove with Next update
static string notificationSeenPref = "Notification.Seen";
// -----------------------------------------------------
static bool isInit = false;
static GUIStyle style = new GUIStyle();
static Color defaultBgColor;
Rect rect = new Rect(0, 50, 200, 200);
Texture2D testImage;
private void Awake()
{
if (!isInit)
{
// ** Clean Old Prefs **
if (EditorPrefs.HasKey(notificationSeenPref))
EditorPrefs.DeleteKey(notificationSeenPref);
// -------------------------------------------
style.border = new RectOffset(10, 10, 10, 10);
defaultBgColor = GUI.backgroundColor;
testImage = Resources.Load<Texture2D>("Notifications/Banners/test");
isInit = true;
}
}
public override void OnInspectorGUI()
{
GUI.DrawTexture(rect, testImage);
style.wordWrap = true;
DrawText("*Upgrades*\n", 35, new Color(1f, 0.2373f, 0f, 1f));
GUILayout.Space(10);
DrawText("Get More! Do More! With expansion Packs.\n", 15, Color.white);
GUILayout.Space(40);
DrawButton("Animation Expansion 1", onButtonClick: () =>
{
Application.OpenURL("https://assetstore.unity.com/packages/3d/characters/robots/robot-sphere-basic-pack-147055");
}, Color.red);
GUILayout.Space(5);
DrawButton("Texture Expansion (PBR) 1", onButtonClick: () =>
{
Application.OpenURL("https://assetstore.unity.com/packages/3d/characters/robots/robot-sphere-texture-pack-1-160553");
}, Color.green);
GUILayout.Space(20);
//base.OnInspectorGUI();
}
void DrawText(string text, int font, Color color)
{
style.fontSize = font;
style.normal.textColor = color;
EditorGUILayout.LabelField(text, style);
}
void DrawButton(string name, Action onButtonClick, Color color)
{
GUI.backgroundColor = color;
if (GUILayout.Button(name))
{
onButtonClick();
}
GUI.backgroundColor = defaultBgColor;
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RobotFreeAnim : MonoBehaviour {
Vector3 rot = Vector3.zero;
float rotSpeed = 40f;
Animator anim;
// Use this for initialization
void Awake()
{
anim = gameObject.GetComponent<Animator>();
gameObject.transform.eulerAngles = rot;
}
// Update is called once per frame
void Update()
{
CheckKey();
gameObject.transform.eulerAngles = rot;
}
void CheckKey()
{
// Walk
if (Input.GetKey(KeyCode.W))
{
anim.SetBool("Walk_Anim", true);
}
else if (Input.GetKeyUp(KeyCode.W))
{
anim.SetBool("Walk_Anim", false);
}
// Rotate Left
if (Input.GetKey(KeyCode.A))
{
rot[1] -= rotSpeed * Time.fixedDeltaTime;
}
// Rotate Right
if (Input.GetKey(KeyCode.D))
{
rot[1] += rotSpeed * Time.fixedDeltaTime;
}
// Roll
if (Input.GetKeyDown(KeyCode.Space))
{
if (anim.GetBool("Roll_Anim"))
{
anim.SetBool("Roll_Anim", false);
}
else
{
anim.SetBool("Roll_Anim", true);
}
}
// Close
if (Input.GetKeyDown(KeyCode.LeftControl))
{
if (!anim.GetBool("Open_Anim"))
{
anim.SetBool("Open_Anim", true);
}
else
{
anim.SetBool("Open_Anim", false);
}
}
}
}

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