Files
desktop/src-tauri/src/screenshot.rs
Ivan Li 93ad9ae46c feat: implement real-time LED strip preview
- Add LED strip visualization around display previews
- Show real-time color status for each LED pixel
- Support multi-display LED strip configurations
- Use elegant 16px thin LED strip design
- Real-time LED color sync via WebSocket
- Responsive layout with display scaling support
2025-07-03 02:09:19 +08:00

229 lines
7.7 KiB
Rust

use std::fmt::Formatter;
use std::{iter, fmt::Debug};
use std::sync::Arc;
use serde::{Deserialize, Serialize};
use tauri::async_runtime::RwLock;
use crate::{ambient_light::LedStripConfig, led_color::LedColor};
#[derive(Clone)]
pub struct Screenshot {
pub display_id: u32,
pub height: u32,
pub width: u32,
pub bytes_per_row: usize,
pub bytes: Arc<RwLock<Arc<Vec<u8>>>>,
pub scale_factor: f32,
pub bound_scale_factor: f32,
}
impl Debug for Screenshot {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Screenshot")
.field("display_id", &self.display_id)
.field("height", &self.height)
.field("width", &self.width)
.field("bytes_per_row", &self.bytes_per_row)
.field("scale_factor", &self.scale_factor)
.field("bound_scale_factor", &self.bound_scale_factor)
.finish()
}
}
static SINGLE_AXIS_POINTS: usize = 5;
impl Screenshot {
pub fn new(
display_id: u32,
height: u32,
width: u32,
bytes_per_row: usize,
bytes: Arc<Vec<u8>>,
scale_factor: f32,
bound_scale_factor: f32,
) -> Self {
Self {
display_id,
height,
width,
bytes_per_row,
bytes: Arc::new(RwLock::new(bytes)),
scale_factor,
bound_scale_factor,
}
}
pub fn get_sample_points(&self, config: &LedStripConfig) -> Vec<LedSamplePoints> {
let height = self.height as usize;
let width = self.width as usize;
// let height = CGDisplay::new(self.display_id).bounds().size.height as usize;
// let width = CGDisplay::new(self.display_id).bounds().size.width as usize;
match config.border {
crate::ambient_light::Border::Top => {
Self::get_one_edge_sample_points(height / 18, width, config.len, SINGLE_AXIS_POINTS)
}
crate::ambient_light::Border::Bottom => {
let points = Self::get_one_edge_sample_points(height / 18, width, config.len, SINGLE_AXIS_POINTS);
points
.into_iter()
.map(|groups| -> Vec<Point> {
groups.into_iter().map(|(x, y)| (x, height - y)).collect()
})
.collect()
}
crate::ambient_light::Border::Left => {
let points = Self::get_one_edge_sample_points(width / 32, height, config.len, SINGLE_AXIS_POINTS);
points
.into_iter()
.map(|groups| -> Vec<Point> {
groups.into_iter().map(|(x, y)| (y, x)).collect()
})
.collect()
}
crate::ambient_light::Border::Right => {
let points = Self::get_one_edge_sample_points(width / 32, height, config.len, SINGLE_AXIS_POINTS);
points
.into_iter()
.map(|groups| -> Vec<Point> {
groups.into_iter().map(|(x, y)| (width - y, x)).collect()
})
.collect()
}
}
}
fn get_one_edge_sample_points(
width: usize,
length: usize,
leds: usize,
single_axis_points: usize,
) -> Vec<LedSamplePoints> {
if leds == 0 {
return vec![];
}
let cell_size_x = length as f64 / single_axis_points as f64 / leds as f64;
let cell_size_y = width / single_axis_points;
let point_start_y = cell_size_y / 2;
let point_start_x = cell_size_x / 2.0;
let point_y_list: Vec<usize> = (point_start_y..width).step_by(cell_size_y).collect();
let point_x_list: Vec<usize> = iter::successors(Some(point_start_x), |i| {
let next = i + cell_size_x;
(next < (length as f64)).then_some(next)
})
.map(|i| i as usize)
.collect();
let points: Vec<Point> = point_x_list
.iter()
.map(|&x| point_y_list.iter().map(move |&y| (x, y)))
.flatten()
.collect();
points
.chunks(single_axis_points * single_axis_points)
.into_iter()
.map(|points| Vec::from(points))
.collect()
}
pub fn get_one_edge_colors(
sample_points_of_leds: &Vec<LedSamplePoints>,
bitmap: &Vec<u8>,
bytes_per_row: usize,
) -> Vec<LedColor> {
let mut colors = vec![];
for led_points in sample_points_of_leds {
let mut r = 0.0;
let mut g = 0.0;
let mut b = 0.0;
let len = led_points.len() as f64;
for (x, y) in led_points {
// log::info!("x: {}, y: {}, bytes_per_row: {}", x, y, bytes_per_row);
let position = x * 4 + y * bytes_per_row;
// Add bounds checking to prevent index out of bounds
if position + 2 < bitmap.len() {
b += bitmap[position] as f64;
g += bitmap[position + 1] as f64;
r += bitmap[position + 2] as f64;
} else {
// Skip invalid positions or use default values
log::warn!("Invalid pixel position: x={}, y={}, position={}, bitmap_len={}", x, y, position, bitmap.len());
}
}
let color = LedColor::new((r / len) as u8, (g / len) as u8, (b / len) as u8);
colors.push(color);
}
colors
}
pub fn get_one_edge_colors_by_cg_image(
sample_points_of_leds: &Vec<LedSamplePoints>,
bitmap: core_foundation::data::CFData,
bytes_per_row: usize,
) -> Vec<LedColor> {
let mut colors = vec![];
for led_points in sample_points_of_leds {
let mut r = 0.0;
let mut g = 0.0;
let mut b = 0.0;
let len = led_points.len() as f64;
for (x, y) in led_points {
// log::info!("x: {}, y: {}, bytes_per_row: {}", x, y, bytes_per_row);
let position = x * 4 + y * bytes_per_row;
// Add bounds checking to prevent index out of bounds
if position + 2 < bitmap.len() as usize {
b += bitmap[position] as f64;
g += bitmap[position + 1] as f64;
r += bitmap[position + 2] as f64;
} else {
// Skip invalid positions or use default values
log::warn!("Invalid pixel position in CG image: x={}, y={}, position={}, bitmap_len={}", x, y, position, bitmap.len());
}
// log::info!("position: {}, total: {}", position, bitmap.len());
}
let color = LedColor::new((r / len) as u8, (g / len) as u8, (b / len) as u8);
colors.push(color);
}
colors
}
pub async fn get_colors_by_sample_points(
&self,
points: &Vec<LedSamplePoints>,
) -> Vec<LedColor> {
let bytes = self.bytes.read().await;
Self::get_one_edge_colors(points, &bytes, self.bytes_per_row)
}
}
type Point = (usize, usize);
pub type LedSamplePoints = Vec<Point>;
#[derive(Clone, Serialize, Deserialize, Debug)]
pub struct ScreenSamplePoints {
pub top: Vec<LedSamplePoints>,
pub bottom: Vec<LedSamplePoints>,
pub left: Vec<LedSamplePoints>,
pub right: Vec<LedSamplePoints>,
}
pub struct DisplayColorsOfLedStrips {
pub top: Vec<u8>,
pub bottom: Vec<u8>,
pub left: Vec<u8>,
pub right: Vec<u8>,
}
#[derive(Debug, Clone, Serialize)]
pub struct ScreenshotPayload {
pub display_id: u32,
pub height: u32,
pub width: u32,
}