38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="SlotLanes.cs" company="Exit Games GmbH">
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// Part of: Photon Unity Networking Demos
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// </copyright>
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// <summary>
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// Used in SlotRacer Demo
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// </summary>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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using Photon.Pun.Demo.SlotRacer.Utils;
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namespace Photon.Pun.Demo.SlotRacer
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{
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/// <summary>
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/// Define Slot lanes and grid positions placeholders.
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/// This is a convenient approach to visually define the lanes and their grid positions without any complicated editors and setup framework.
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/// </summary>
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public class SlotLanes : MonoBehaviour {
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/// <summary>
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/// Instance Pointer to access GridPositions
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/// </summary>
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public static SlotLanes Instance;
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/// <summary>
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/// The grid positions.
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/// </summary>
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public SplinePosition[] GridPositions;
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void Awake()
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{
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Instance = this;
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}
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}
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}
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