38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
|
|
// <copyright file="SlotLanes.cs" company="Exit Games GmbH">
|
|
// Part of: Photon Unity Networking Demos
|
|
// </copyright>
|
|
// <summary>
|
|
// Used in SlotRacer Demo
|
|
// </summary>
|
|
// <author>developer@exitgames.com</author>
|
|
// --------------------------------------------------------------------------------------------------------------------
|
|
|
|
using UnityEngine;
|
|
|
|
using Photon.Pun.Demo.SlotRacer.Utils;
|
|
|
|
namespace Photon.Pun.Demo.SlotRacer
|
|
{
|
|
/// <summary>
|
|
/// Define Slot lanes and grid positions placeholders.
|
|
/// This is a convenient approach to visually define the lanes and their grid positions without any complicated editors and setup framework.
|
|
/// </summary>
|
|
public class SlotLanes : MonoBehaviour {
|
|
|
|
/// <summary>
|
|
/// Instance Pointer to access GridPositions
|
|
/// </summary>
|
|
public static SlotLanes Instance;
|
|
|
|
/// <summary>
|
|
/// The grid positions.
|
|
/// </summary>
|
|
public SplinePosition[] GridPositions;
|
|
|
|
void Awake()
|
|
{
|
|
Instance = this;
|
|
}
|
|
}
|
|
} |