- Complete hardware communication protocol documentation with: * Add ping/pong health check protocol (0x01) * Add hardware control protocols (0x03 brightness, 0x04 volume) * Add mDNS service discovery specifications * Add connection state management and retry logic * Add comprehensive troubleshooting guide * Update hardware implementation examples - Reorganize project documentation: * Move device auto-refresh docs from root to docs/ directory * Rename files to follow kebab-case convention * Maintain complete technical implementation details - Fix markdown formatting issues: * Add proper language tags to code blocks * Ensure consistent documentation structure
379 lines
9.9 KiB
Markdown
379 lines
9.9 KiB
Markdown
# LED Hardware Communication Protocol
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## Overview
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UDP-based bidirectional protocol for communication between desktop application and ambient light hardware boards. The protocol supports LED color data transmission, device health monitoring, and remote control capabilities.
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## Connection
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- **Protocol**: UDP
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- **Port**: 23042
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- **Discovery**: mDNS (`_ambient_light._udp.local.`)
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- **Example Board**: `192.168.31.206:23042`
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## mDNS Service Discovery
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### Service Registration (Hardware Side)
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Hardware boards must register the following mDNS service:
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- **Service Type**: `_ambient_light._udp.local.`
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- **Port**: 23042
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- **TXT Records**: Optional, can include device information
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### Service Discovery (Desktop Side)
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Desktop application continuously browses for `_ambient_light._udp.local.` services and automatically connects to discovered devices.
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## Protocol Messages
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The protocol uses different message headers to distinguish message types:
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| Header | Direction | Purpose | Format |
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|--------|-----------|---------|---------|
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| 0x01 | Desktop → Hardware | Ping (Health Check) | `[0x01]` |
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| 0x01 | Hardware → Desktop | Pong (Health Response) | `[0x01]` |
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| 0x02 | Desktop → Hardware | LED Color Data | `[0x02][Offset_H][Offset_L][Color_Data...]` |
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| 0x03 | Hardware → Desktop | Display Brightness Control | `[0x03][Display_Index][Brightness]` |
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| 0x04 | Hardware → Desktop | Volume Control | `[0x04][Volume_Percent]` |
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## Health Check Protocol (Ping/Pong)
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### Desktop → Hardware (Ping)
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```text
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Byte 0: Header (0x01)
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```
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### Hardware → Desktop (Pong)
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```text
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Byte 0: Header (0x01)
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```
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**Behavior:**
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- Desktop sends ping every 1 second to each connected device
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- Hardware must respond with pong within 1 second
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- Timeout or incorrect response triggers reconnection logic
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- After 10 failed attempts, device is marked as disconnected
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## LED Color Data Protocol
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### Packet Format
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```text
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Byte 0: Header (0x02)
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Byte 1: Offset High (upper 8 bits of LED start position)
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Byte 2: Offset Low (lower 8 bits of LED start position)
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Byte 3+: LED Color Data (variable length)
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```
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## LED Color Data
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### RGB LEDs (3 bytes per LED)
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```text
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[R][G][B][R][G][B][R][G][B]...
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```
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### RGBW LEDs (4 bytes per LED)
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```text
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[R][G][B][W][R][G][B][W][R][G][B][W]...
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```
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All values are 0-255.
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## Color Calibration
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Colors are calibrated before transmission:
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**RGB:**
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```rust
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calibrated_r = (original_r * calibration_r) / 255
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calibrated_g = (original_g * calibration_g) / 255
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calibrated_b = (original_b * calibration_b) / 255
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```
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**RGBW:**
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```rust
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calibrated_r = (original_r * calibration_r) / 255
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calibrated_g = (original_g * calibration_g) / 255
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calibrated_b = (original_b * calibration_b) / 255
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calibrated_w = calibration_w // Direct value
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```
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## Hardware Control Protocol (Hardware → Desktop)
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### Display Brightness Control
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Hardware can send display brightness adjustment commands to the desktop:
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```text
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Byte 0: Header (0x03)
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Byte 1: Display Index (0-based display number)
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Byte 2: Brightness (0-255, where 255 = 100% brightness)
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```
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**Example:** Set display 0 to 50% brightness
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```text
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03 00 80
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│ │ └─ Brightness (128 = ~50%)
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│ └─ Display Index (0)
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└─ Header (0x03)
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```
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### Volume Control
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Hardware can send system volume adjustment commands to the desktop:
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```text
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Byte 0: Header (0x04)
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Byte 1: Volume Percent (0-100)
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```
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**Example:** Set system volume to 75%
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```text
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04 4B
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│ └─ Volume (75%)
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└─ Header (0x04)
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```
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## Connection State Management
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### Connection States
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- **Unknown**: Initial state when device is first discovered
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- **Connecting**: Device is being tested, includes retry count (1-10)
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- **Connected**: Device is responding to ping requests normally
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- **Disconnected**: Device failed to respond after 10 retry attempts
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### State Transitions
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```text
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Unknown → Connecting(1) → Connected
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↓ ↓ ↓
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↓ Connecting(2-10) ↓
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↓ ↓ ↓
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└─→ Disconnected ←────────┘
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```
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### Retry Logic
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1. **Initial Connection**: When device discovered via mDNS
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2. **Health Check Failure**: If ping timeout or wrong response
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3. **Retry Attempts**: Up to 10 attempts with 1-second intervals
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4. **Disconnection**: After 10 failed attempts, mark as disconnected
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5. **Recovery**: Disconnected devices continue to receive ping attempts
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## Packet Examples
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### RGB Example
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3 RGB LEDs starting at position 0: Red, Green, Blue
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```text
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02 00 00 FF 00 00 00 FF 00 00 00 FF
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│ │ │ └─────────────────────────── 9 bytes color data
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│ │ └─ Offset Low (0)
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│ └─ Offset High (0)
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└─ Header (0x02)
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```
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### RGBW Example
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2 RGBW LEDs starting at position 10: White, Warm White
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```text
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02 00 0A FF FF FF FF FF C8 96 C8
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│ │ │ └─────────────────────── 8 bytes color data
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│ │ └─ Offset Low (10)
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│ └─ Offset High (0)
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└─ Header (0x02)
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```
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## Implementation Notes
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- **Byte Order**: Big-endian for multi-byte values (offset field)
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- **Delivery**: Fire-and-forget UDP (no acknowledgment required)
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- **Hardware Role**: Simple UDP-to-WS2812 bridge, no data processing
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- **LED Type Logic**: Handled entirely on desktop side, not hardware
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- **Mixed Types**: Same display can have both RGB and RGBW strips
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- **Data Flow**: Desktop → UDP → Hardware → WS2812 (direct forward)
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## Hardware Implementation
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The hardware board handles multiple protocol functions: UDP-to-WS2812 bridge for LED data, health monitoring, and optional control input capabilities.
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### Required Functions
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1. **mDNS Service Registration**: Advertise `_ambient_light._udp.local.` service
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2. **UDP Server**: Listen on port 23042 for incoming packets
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3. **Packet Processing**: Handle different message types based on header
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4. **Health Monitoring**: Respond to ping requests with pong
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5. **LED Control**: Forward color data to WS2812 strips
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6. **Optional Control**: Send brightness/volume commands to desktop
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### Packet Processing Logic
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```c
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void process_packet(uint8_t* data, size_t len) {
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if (len < 1) return;
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switch (data[0]) {
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case 0x01: // Ping request
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handle_ping(data, len);
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break;
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case 0x02: // LED color data
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handle_led_data(data, len);
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break;
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default:
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// Unknown packet type, ignore
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break;
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}
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}
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void handle_ping(uint8_t* data, size_t len) {
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if (len != 1) return;
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// Respond with pong
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uint8_t pong = 0x01;
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udp_send_response(&pong, 1);
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}
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void handle_led_data(uint8_t* data, size_t len) {
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if (len < 3) return;
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uint16_t offset = (data[1] << 8) | data[2];
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uint8_t* color_data = &data[3];
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size_t color_len = len - 3;
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// Direct forward to WS2812 - no RGB/RGBW distinction needed
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ws2812_update(offset, color_data, color_len);
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}
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```
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### Optional Control Features
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Hardware can optionally send control commands to desktop:
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```c
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// Send display brightness control
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void send_brightness_control(uint8_t display_index, uint8_t brightness) {
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uint8_t packet[3] = {0x03, display_index, brightness};
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udp_send_to_desktop(packet, 3);
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}
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// Send volume control
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void send_volume_control(uint8_t volume_percent) {
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uint8_t packet[2] = {0x04, volume_percent};
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udp_send_to_desktop(packet, 2);
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}
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```
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### Key Implementation Notes
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- **Ping Response**: Must respond to ping (0x01) within 1 second
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- **LED Data**: Direct forward to WS2812, no processing required
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- **Control Commands**: Optional feature for hardware with input capabilities
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- **mDNS Registration**: Essential for automatic device discovery
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- **UDP Server**: Must handle concurrent connections from multiple desktops
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## Troubleshooting
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### Device Discovery Issues
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**Device Not Found**:
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- Verify mDNS service registration on hardware
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- Check service type: `_ambient_light._udp.local.`
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- Ensure port 23042 is accessible
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- Verify network connectivity between desktop and hardware
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**Device Shows as Disconnected**:
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- Check ping/pong response implementation
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- Verify hardware responds to 0x01 packets within 1 second
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- Monitor network latency and packet loss
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- Check UDP server implementation on hardware
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### LED Control Issues
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**No LED Updates**:
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- Verify hardware processes 0x02 packets correctly
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- Check WS2812 wiring and power supply
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- Monitor packet reception on hardware side
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- Verify offset calculations and LED strip configuration
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**Wrong Colors**:
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- Check color calibration settings on desktop
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- Verify RGB/RGBW data format matches LED strip type
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- Monitor color data in packets (bytes 3+)
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- Check WS2812 color order (GRB vs RGB)
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**Flickering or Lag**:
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- Monitor packet rate and network congestion
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- Check power supply stability for LED strips
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- Verify WS2812 data signal integrity
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- Consider reducing update frequency
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### Control Protocol Issues
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**Brightness/Volume Control Not Working**:
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- Verify hardware sends correct packet format (0x03/0x04)
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- Check desktop receives and processes control packets
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- Monitor packet transmission from hardware
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- Verify display index and value ranges
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### Connection State Issues
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**Frequent Disconnections**:
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- Check network stability and latency
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- Verify ping response timing (< 1 second)
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- Monitor retry logic and connection state transitions
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- Check for UDP packet loss
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**Stuck in Connecting State**:
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- Verify ping/pong packet format
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- Check hardware UDP server implementation
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- Monitor ping response timing
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- Verify network firewall settings
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### Network Debugging
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**Packet Monitoring**:
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```bash
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# Monitor UDP traffic on port 23042
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tcpdump -i any -X port 23042
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# Check mDNS service discovery
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dns-sd -B _ambient_light._udp.local.
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```
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**Hardware Debug Output**:
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- Log received packet headers and lengths
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- Monitor ping/pong timing
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- Track LED data processing
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- Log mDNS service registration status
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## Protocol Version
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- **Current**: 1.0
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- **Headers**: 0x01 (Ping/Pong), 0x02 (LED Data), 0x03 (Brightness), 0x04 (Volume)
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- **Future**: Additional headers for new features, backward compatibility maintained
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